Los Alamos Chess
Chess variant design & rules
- Los Alamos chess removes bishops entirely and forbids promotion to bishops to avoid implementing extra piece logic on a highly constrained machine.
- Retaining knights is defended: they generate fewer moves on average than bishops, especially on a small board, reducing branching factor while preserving interesting tactics.
- Queens stay in; in one historical game the human played without a queen to handicap in favor of the computer.
- Smaller boards and reduced pieces are seen as making games faster, easier to pick up, and still strategically rich.
Computational limits & solving complexity
- Thread debate on whether the variant could be “solved”:
- Full tablebases beyond 7 pieces in normal chess are already enormous; extending that logic suggests 24-piece Los Alamos chess is still intractable for complete tablebases.
- Others note that “weak solving” (proving the game-theoretic value from the starting position) is more feasible, citing a 5×5 mini-chess that has been weakly solved without tablebases.
- Branching factor, board size, and reduced rules (no castling, en passant, double pawn push) significantly cut search space, but not enough for full perfect-play databases.
Historical computing & naming
- MANIAC’s 20-minute move times prompt reflection on how hard early coding and debugging were (e.g., tracing programs via card layouts on the floor).
- A long technical correction distinguishes slow relay machines from much faster vacuum-tube computers, arguing:
- Tube-based machines already did tens of thousands of operations per second.
- Core memory latency, not tube speed, was often the bottleneck.
- Architectural advances and miniaturization, more than raw transistor speed, drove the jump from kiloflops to today’s tera/petaflops.
- Nostalgic discussion of old machine names (MANIAC, Colossus, etc.) versus modern “corporate” names.
Other games and variants
- Multiple recommendations for short, chess-adjacent modern games, especially Onitama (5×5, move cards), plus mentions of Hive and Santorini.
- Link to an online Los Alamos chess implementation; noted bug where pawns incorrectly promote to queens.
Sudoku-variant naming analogy
- Lively side debate compares “sudoku variants” with chess variants:
- Some dislike puzzles marketed as standard sudoku that rely on extra, sometimes arbitrary rules optimized for spectacle or computer search.
- Others argue variants are legitimate extensions, analogous to chess families; they explore new constraint interactions and can still feel like “the same” logical game.
- Disagreement over naming: whether such puzzles should still be called sudoku or something entirely different.
Miscellaneous observations
- Clarifications that Los Alamos chess was not literally the first time a machine beat a human in a chess-like setting; earlier special-purpose automata existed.
- Casual players often don’t know en passant; it’s a frequent source of confusion and online memes.
- Several commenters jokingly expected a nuclear-themed ruleset from the name and sketch out hypothetical “atomic” mechanics involving piece decay or pawn “launches.”