Google Meet rolls out multi-device adaptive audio merging
Feature overview & availability
- New Meet feature merges audio from multiple nearby devices to act like one shared mic/speaker array, aiming to fix echo/howling in hybrid rooms with many laptops.
- Several commenters who tested it say it “just worked” and solved a long‑standing pain point.
- Others ask whether similar tech has existed for years in products like around.co, and whether it will come to Zoom/Teams.
- The feature is gated behind high‑tier “Gemini” Workspace plans or an AI add‑on; many see this as paywalling a non‑AI feature to pad Gemini revenue.
Echo, feedback, and duplex issues
- Many users complain more generally about hearing their own voice (echo) due to remote participants using speakers + open mics.
- Practical tips: briefly muting to “reset” echo cancellation; pausing both sides for a few seconds so algorithms relearn silence.
- Debate over whether major platforms truly support natural full‑duplex. Some say all do, but noise/echo cancellation and “last‑N speakers” limits effectively make calls semi–half‑duplex.
Meet vs Zoom/Teams and others
- Strong split: some consider Meet the best balance of simplicity, speed, browser‑only operation, calendar integration, and “just works” behavior.
- Others find Zoom superior for:
- Higher bitrate and clearer screen sharing (especially code),
- Better noise/echo handling and audio options,
- Layout control (true fullscreen with faces overlay), multiple displays, remote control, music/teaching.
- Teams is often criticized as heavy, buggy, and UX‑complex but praised where deeply integrated with chat, channels, and document permissions.
- Several lament Meet’s limited layouts, inability to easily get 1:1 full‑screen sharing, and weak whiteboarding/annotation vs Zoom/Slack.
Hybrid and remote meeting practices
- Some organizations discourage hybrid meetings altogether (everyone joins individually) to avoid audio/participation asymmetries; others say this is unrealistic and prefer better tech like this feature.
- Common problems: bad conference‑room hardware, limited meeting rooms, people joining from desks in open offices, and inconsistent policies across big enterprises.
Technical challenges & skepticism
- Multiple commenters are impressed by the audio engineering: cross‑device sync, multi‑mic echo cancellation, and array‑like processing in heterogeneous laptops.
- Debate over implementation:
- Some think it requires heavy cloud processing or even neural nets; others argue classical DSP and level management may suffice.
- Sync via inaudible/ultrasonic signals is suggested; others think normal audio correlation is enough.
- A few are skeptical it will work robustly outside controlled demos and note that audio issues often stem from users not muting or not using headphones.