Land value tax in online games and virtual worlds (2022)

Land value taxes (LVT) are being explored as a way to handle scarce “land-like” resources in both online games and real-world housing markets, with proponents arguing they curb speculation and allocate access more fairly without discouraging productive investment. Commenters compare virtual housing systems in MMOs like Final Fantasy XIV and Second Life to real-world property regimes, debating whether LVT truly reduces inequality or simply shifts costs, how it interacts with zoning and speculation, and whether it is politically sustainable given entrenched landowners. The thread also raises concerns about implementation details—such as accurately valuing land separate from buildings, avoiding perverse incentives, and phasing in reforms without displacing current owners.

LVT in Online Games and Virtual Worlds

  • Thread centers on whether land value tax (LVT) or Harberger-style taxes make sense for MMO housing and virtual land.
  • Examples: FFXIV housing (now lottery-based), Second Life’s per‑square‑meter fees, crypto metaverses like Decentraland, EVE’s high fees on “land‑like” ship factories.
  • Some propose simply leasing land or making land non‑scarce as simpler design choices than in‑game LVT.

Economic Rationale and Claimed Benefits

  • LVT is praised as highly efficient: land supply is fixed, so taxing its rental value is said to have zero deadweight loss and discourage speculation.
  • Even “vanity” housing confers real utility (status, social space); players will pay in money, time, or hassle.
  • Proponents argue LVT:
    • Pushes land to its “highest and best use.”
    • Reduces vacant lots and hoarding (in games and in cities).
    • Shifts tax away from labor and productive investment toward unearned land rents.

Critiques and Practical Obstacles

  • Skeptics question:
    • Whether LVT helps when land can’t be made more productive (strict zoning, single‑tenant housing).
    • Self‑defeating dynamics: a successful LVT lowers land values and thus its own base; governments then have incentives to recreate scarcity or add other taxes.
    • Political durability: landowners would have strong motives to weaken or repeal LVT once in place.
  • Concerns over distribution:
    • Fixed‑income homeowners being taxed out of long‑held properties.
    • Whether LVT increases or reduces wealth inequality is hotly disputed.
  • Implementation issues include valuation complexity, logistics of collection (in games and real life), and transition shocks.

Real‑World Parallels and Distributional Concerns

  • Real examples discussed: U.S. local property taxes, California’s Prop 13, partial land taxes in Australia and Germany, historical “single-tax” experiments, and Second Life’s system.
  • Debate over whether housing costs track tax regimes versus jobs, amenities, and zoning.
  • Strong disagreement on property as a “right” vs. land as a collective resource, and on whether inheritance and rentier income are morally earned.

Alternative or Complementary Approaches

  • Ideas raised: surplus‑land taxes on multiple properties, progressive LVT, citizen dividends funded by LVT, land value capture via development concessions, or simply deregulating density and dropping property taxes.
  • Some argue LVT is excellent in theory but politically and administratively hard; others see gradual, partial adoption as the realistic path.