Show HN: Resurrecting a dead Dune RTS game
Overall reaction
- Strong enthusiasm for the resurrection effort and the depth of the write‑up.
- Multiple readers say it rekindled interest in the game and RTS genre generally.
- Some note nostalgia as the main reason to focus on Emperor: Battle for Dune rather than more famous Dune RTS titles.
Running the game today (platforms & tooling)
- Several ask about running it on Wine/Proton and on Linux or macOS; replies suggest Wine is promising, macOS support is “highly unlikely,” and an inexpensive x86 laptop is proposed as a practical alternative.
- People share an Archive.org link to the game and a list of historical scene releases.
- There is a side discussion on how to mount BIN/CUE images on Windows 10 and which virtual CD tools are trustworthy.
- One commenter stresses that “abandonware” has no formal legal status in the US; others argue that, practicalities aside, many people use such archives for preservation and enjoyment.
Reverse engineering & COM / networking details
- Readers praise the explanation of reverse‑engineering and patching techniques, finding it both detailed and approachable.
- Several discuss using registration‑free COM and external or embedded manifests to avoid registry dependencies, linking to Microsoft docs and examples from other modding projects.
- It’s noted there are Windows APIs for creating activation contexts and lookup scopes at runtime.
- Another reverse‑engineering anecdote about Tiberian Sun highlights the complexity of old networking stacks (separate modem code paths, custom framing, error handling).
- There is interest in integrating this work with existing C&C community infrastructure like CnCNet and leveraging prior Westwood Online replacements.
RTS design, history, and influence
- Multiple comments reminisce about Dune II and earlier RTS/game “god game” influences (Populous, The Settlers), and debate what “first RTS” really means.
- Some argue that Dune’s spice‑harvesting model strongly shaped RTS resource mechanics; others say peasant‑based economies are historically “inevitable,” but acknowledge alternative designs.
- Examples like Dawn of War and Blood and Magic are cited as diverging from the standard “send workers to mine” paradigm, prompting discussion about map control, turtling, and economic vulnerability.
- One thread notes the inherent tension between fast‑paced battles and long‑timescale tech progression in RTS design.
Soundtracks and atmosphere
- The Emperor soundtrack, especially faction‑specific tracks (Harkonnen, “Ride the Worm”), receives repeated praise and is linked on YouTube.
- Other game music (e.g., 7th Legion, Dune 1’s remastered “Spice Opera”) is mentioned, with some calling this style “dungeon synth” and using it as non‑lyrical background music for work.
Miscellaneous tangents
- Comparisons between CS:GO and CS2 surface: some see CS2 as a downgrade with performance issues; others note that each CS generation sparked similar nostalgia‑driven complaints.
- Nostalgic references to GameSpy/QuakeSpy, ioquake3’s “unlagged,” and early online multiplayer ecosystems.
- A few comments reflect on how classic, non‑monetized games can feel preferable to modern ad‑heavy or pay‑to‑win titles.
- Minor feedback: suggestion to optimize large images in the blog post.