Roblox is the biggest game in the world, but is unprofitable
Roblox’s Financials and Accounting
- Several commenters stress Roblox is cash‑flow positive but not GAAP‑profitable due to:
- Heavy reinvestment in R&D, infra, and growth.
- Deferred revenue rules: most Robux spent on “durable” items is recognized over ~27 months, which depresses current reported profit.
- Others argue stock‑based compensation (SBC) is masking “real” costs:
- SBC has grown faster than revenue; issuing new shares dilutes investors but makes operating cash flow look better.
- Debate over whether this is smart long‑term growth (Amazon/TCI‑style) or just financial engineering that can’t be fixed by “cutting spend” later.
Platform Economics and App Store Fees
- A widely discussed factor: Apple/Google keep ~30% of mobile transactions.
- Several posts estimate that after app stores and Roblox’s own cut, developers get roughly a quarter of what players spend.
- Some argue this pushes platforms toward ad‑based models (0% app‑store tax) and “users as product.”
- Comparisons made to Steam and console storefronts, with debate over whether 30% is fair given tooling and distribution.
Game Quality, “Jank,” and TAM
- Many adults find Roblox games low‑quality, repetitive, and “janky,” yet acknowledge huge engagement (tens of millions of DAUs).
- Some devs and parents say the uniform “Roblox feel” is both a downside (limits appeal to older, higher‑spend users) and an upside (consistent controls, fast iteration).
- Jank tolerance is seen as enabling rapid experimentation and incremental improvement that would be punished on Steam.
Child Safety, Predation, and Ethics
- Strong criticism that Roblox:
- Monetizes children aggressively via microtransactions and dark patterns.
- Relies on “child labor” UGC with a high platform take and payout thresholds.
- Has serious grooming and predation problems; some link investigative reporting.
- Counterpoint: Roblox spends heavily on Trust & Safety, but scale makes full protection hard; any large kid‑centric network has similar risks.
Parental Experiences and Controls
- Many parents in the thread:
- Struggle with kids’ spending pressure and peer effects; some set strict Robux budgets or ban Roblox entirely.
- Complain age filters are leaky (violent or scary games still surface; blocked games still appear in listings).
- Contrast Roblox’s social pull with more contained alternatives (Minecraft servers, Nintendo games, LAN/co‑op).
Comparisons to Minecraft and Others
- Minecraft praised for:
- Allowing independent servers/mods while avoiding Roblox‑style monetization of UGC.
- Having split editions (Java left relatively unmonetized; Bedrock carries MTX).
- Roblox is seen as having “solved” a decades‑old dream of UGC 3D worlds at scale, but in a way many find ethically troubling.