Procreate's anti-AI pledge attracts praise from digital creatives

Procreate’s public promise to keep generative AI out of its digital art apps is being hailed by many illustrators and photographers who see AI models as unethical, exploitative of artists’ work, and harmful to their livelihoods. Others argue the stance is mostly savvy branding aimed at a vocal anti‑AI market, noting that many working creatives already rely on AI tools for speed and convenience and see them as just another part of the workflow. The exchange highlights deeper conflicts over what counts as “real” or honest art, where the line between traditional algorithms and AI lies, and whether generative models ultimately democratize creativity or just flood the market with low‑effort “slop.”

Product decision & user preferences

  • Many argue that if a user base clearly dislikes a feature (like gen AI), a company shouldn’t add it, or should isolate it as an optional plugin/app.
  • Procreate’s pledge is seen by some as smart differentiation in a market where most paint tools are adding AI; others say AI wouldn’t help their app much anyway.
  • Some see this as primarily a business move targeting an anti-AI niche; others think a non-public company can credibly act from principle, not just profit.

Feasibility on Apple platforms

  • Disagreement over whether Procreate “could” practically add AI on iOS.
  • One side: iOS allows gen-AI apps, and online inference (like ChatGPT) is clearly permitted.
  • Other side: current iOS hardware is slow and power-hungry for local image generation, and heavy cloud-based generation might run afoul of App Store performance guidelines.
  • Overall: capability is technically possible; user experience and Apple’s enforcement are debated.

What counts as AI and where to draw the line

  • Several note the fuzzy boundary: algorithms vs “AI” vs gen AI.
  • Some propose: anything trained on data is AI; classical filters/anti-aliasing are not.
  • Others distinguish “machine learning/deep learning used internally” from “gen AI trained on other people’s creative work.”

Ethics, copyright, and “theft” debate

  • Strong split:
    • One side calls training on unlicensed artworks immoral “stealing” or “laundering,” especially for commercial models built on creators’ work without consent or compensation.
    • The other side rejects the “theft” framing, calling training “analysis,” likening current arguments to past industry backlash against new tech, and invoking copyright’s role in promoting “useful arts.”
  • Disputes arise over whether models merely compress patterns vs implicitly store copyrighted works, and whether intent (e.g., profit from others’ labor) is morally decisive.
  • There is concern that changing IP law to treat such analysis as infringement could backfire on non-corporate creators as well.

Artists’ actual use of AI

  • Reports from some photographers, illustrators, and communities: strong hostility to gen AI; “AI-free” branding; fear of job loss and a “race to the bottom” with low-effort AI output marketed as bespoke design.
  • Counter-anecdotes: many working designers, illustrators, and photographers quietly use AI (local models, Photoshop features, diffusion) for speedups like object removal, inpainting, background generation, logo ideation.
  • Some label anti-AI artists as Luddites or “uncreative,” arguing AI is just another tool like photography or autotune; others insist generative tools enable deception and “dishonest” work.

Marketing, moral posturing, and public reaction

  • Some dislike what they see as moral grandstanding by tools vendors rather than straightforward product reasoning.
  • Others counter that moral stances have always influenced software (e.g., open source) and are legitimate.
  • Debate over media framing: claims of “widespread praise” for Procreate’s pledge are questioned as based on a few tweets; others point to high engagement metrics and visible backlash against gen AI in certain creative circles.

Societal and long-term implications

  • Pro-AI view: gen AI will let many more people realize artistic visions without years of training, bringing large net cultural benefit; objectors are motivated by economic fear or loss of status.
  • Anti-/skeptical view: current “AI slop” degrading visual culture, encouraging laziness, and devaluing skilled labor; tools lack control/consistency for higher-end work and may entrench shallow engagement with art.
  • Some expect an arc similar to synthesizers in music: early backlash followed by eventual ubiquity; others argue AI art’s unpopularity stems from deeper ethical and creative concerns, not just immature quality.