The 4-chan Go programmer
Use of chan chan and higher-order channel patterns
- Several commenters note that “channel of channel” is a normal Go pattern:
- Sending a reply channel with a request (RPC/actor style).
- Implementing promise/future-like semantics.
- Pub/sub systems and thread pools where workers send back a result channel.
- Dynamic dispatch and asynchronous tree/FS walks.
- Typically this is
chan struct{… reply chan T …}rather than a literalchan chan. - Most report never needing more than two levels;
chan chan chanis seen as vanishingly rare or unnecessary. - Some argue the blog’s example is parody-level complexity; others say multiple layers of channels are analogous to chained pointers and can be fine if properly abstracted.
Over-engineering, indirection, and interfaces
- Many complain about code where a simple operation passes through multiple “interface” functions or wrapper layers, often in different files.
- This is attributed to:
- Premature abstraction (“just in case we change it later”).
- Pattern cargo-culting from Java/C# “interface everything” culture.
- Frameworks/Clean Architecture/SOLID taken to extremes, yielding “ravioli code” or Law-of-Demeter chains.
- Others defend indirection when:
- It supports testing, reuse, or company-wide architectural consistency.
- Backwards-compatible public APIs need stable abstractions.
- Consensus: abstraction should be justified by actual needs; simplicity and readability are strong virtues.
Concurrency design and channel vs mutex/waitgroup
- Some view misuse of channels as a hallmark of over-eager or inexperienced Go developers:
- Using channels where a direct call, mutex, or waitgroup would be simpler.
- Exposing channels in public APIs without clear benefit.
- Others prefer channels to shared-memory primitives, citing clearer invariants and Go’s “share memory by communicating” guidance.
- Multiple people stress that:
- Channels can deadlock too and invite complex actor-style designs that are hard to debug.
- A good heuristic is to ask whether concurrency truly pays for its added complexity.
Design patterns, education, and “taste”
- Commenters describe education heavy on patterns (GoF, Clean Architecture) applied to toy problems, encouraging over-abstraction.
- Stories are shared where deliberately avoiding patterns produced simpler, better solutions, even in academic settings.
- Several emphasize “taste” in abstraction:
- It develops only with experience and by suffering through both under- and over-designed systems.
- Teams should tolerate stylistic differences as long as code remains clear and correct.
4chan pun and off-topic tangent
- Some readers initially expect a connection to the 4chan site; others point out the title is just a wordplay on
chan chan chan chan. - There’s a brief digression into an unrelated internet personality with the same phonetic name, generally characterized as disturbing and irrelevant to Go or the article.