Anime is eating the world
Reaction to a16z and VC Framing
- Many see the piece as a financialization memo, not cultural analysis: “how do we extract more value,” especially via AI and parasocial “companions.”
- Strong distrust that VC involvement will improve anime; fears of enshittification, over‑monetization, and predatory targeting of socially vulnerable fans.
- Some note this is consistent with prior pushes into crypto/web3 and “AI for games,” seeing it as hype rebranded.
What Counts as “Anime”?
- Disagreement over lumping together:
- Japanese TV/film anime
- Manga/light novels/visual novels
- Chinese/Korean webtoons and “anime-styled” games (gacha, Genshin, etc.)
- One camp insists anime = animation made in Japan; others argue the style and ecosystem now span East Asia and Western co-productions.
- Thread notes growing fuzziness via outsourcing, cross-border adaptations, and anime‑styled Western or Chinese works.
Quality, Genres, and Trends
- Split views: some claim a steep decline (too much isekai, gacha tie-ins, generic power fantasies); others list recent standouts (e.g., Vinland Saga, Chainsaw Man, Dungeon Meshi, Frieren, OddTaxi) as evidence of ongoing creativity.
- Anime is framed as a medium, not a genre: covers children’s shows, pornography, prestige drama, historical pieces, and “healing” shows.
- There’s concern that emotional “comfort” tropes (loneliness, belonging, trauma healing) dominate and verge on “emotional pornography,” though others argue mass media everywhere recycles themes.
Labor, Economics, and Exploitation
- Repeated emphasis on underpaid, overworked animators and abusive studio practices, even as global revenues rise.
- Comparison to games, VFX, and other “cool” jobs where passion enables exploitation; large supply pushes wages down.
- Some see anime’s relative cheapness and low risk per project as key to its breadth and willingness to try odd concepts.
Anime vs Western Media
- Several commenters say they shifted to anime because Western film/TV feels risk‑averse, franchise‑bound, visually samey, and overly “safe” or cynical.
- Counterpoint: Western animation is also diverse, but has less volume and money; anime’s sheer output makes its variety more visible.
AI, Parasociality, and “Anime-as-a-Service”
- Deep unease with AI companions and “deeper” parasocial monetization; likened to addictive drugs or casinos.
- Some anticipate regulatory pushback; others argue such products are inevitable and will coexist with genuine benefits for lonely people.