The ambition of Microsoft Flight Simulator 2024
Overall Reaction to MSFS 2024
- Many are surprised there is a new standalone version instead of continuing MSFS 2020 indefinitely, but are generally excited by the announced improvements.
- Long‑time users describe MSFS as life‑changing or career‑influencing, with some using it to plan real-world flights or even pursue pilot licenses.
- Some console players found it less “fun” than expected, especially if coming from arcade-style flying like GTA.
VR Experience and Motion Sickness
- Several users praise MSFS 2020 in VR as “astonishing” and deeply immersive, calling it a killer app for VR.
- Others report severe motion sickness in any sim where the view moves without matching body motion, including taxiing or slow driving; some note motion sickness pills didn’t help.
- Control setups vary: HOTAS, yokes, pedals, Xbox controllers, and VR controllers. Cockpit interaction in VR is possible but fiddly, especially with knobs.
Earth as a “Digital Twin” and Scientific Value
- The Earth model is praised from the air but criticized for incoherence at ground level (odd rivers, solid bridges, weak urban detail vs Google Earth).
- Some want broader uses (robot training, driving sims, real-world GTA, education), citing historical precedents like Microsoft ESP and GTA-based research.
- Others argue the “Earth copy” is largely visual/procedural and not suitable for serious science or meteorology.
- Discussion branches into whether one engine can serve both gaming and scientific modeling, and into skepticism vs optimism about AI/AGI progress.
Gameplay, Career Mode, and Accessibility
- A recurring complaint about MSFS 2020 is lack of missions or narrative; some see this as a barrier for players not motivated by pure simulation.
- MSFS 2024 is expected to add a “career mode” with structured missions (e.g., cargo, agriculture, SAR), progressive licenses, and some story framing—compared by some to “Euro Truck Simulator in the air.”
- Others argue that as a “simulator” its core purpose is realistic sandbox flying, and narrative layers risk diluting that.
Cloud, Streaming, and Platform Concerns
- There is confusion and concern over how much of 2024 will be cloud-dependent:
- Some believe it will stream rendered video; others cite statements (not in the linked article) saying only needed textures/meshes/map data are streamed.
- Users worry about:
- Game viability on slow/metered connections.
- Eventual server shutdown making the sim unusable.
- Possible future shift to a subscription model.
- Some prefer the large local install model of 2020 despite the disk and setup cost.
ATC and AI Enhancements
- The built-in ATC is widely criticized as outdated, unrealistic, and sometimes unsafe (bad vectors, altitude calls).
- Several point to third-party, LLM-based ATC projects as promising, and find it surprising Microsoft hasn’t integrated similar tech given its AI investments.
Comparisons to Other Sims and Spin-Off Wishes
- Users compare MSFS with X-Plane, DCS, Falcon BMS, Euro/American Truck Simulator, BeamNG, etc., each seen as excelling in different niches (GA, airliners, military, driving, campaign systems).
- Some wish for:
- A true real-world driving sim over MSFS’s Earth.
- A revival of Microsoft Space Simulator or deeper space/atmospheric physics like in certain X-Plane scenarios.