Move Fast and Abandon Things
Abandoning Projects vs. Finishing Them
- Some read the article as “normalizing abandonment” and see that as wasteful; they stress learning by finishing things.
- Others argue this is a misreading: the point is rapid prototyping, early discovery of fatal flaws, and rejecting sunk-cost fallacy.
- Several note that “finishing” is its own hard skill; one strategy is to deliberately choose very small projects to practice completion.
- A few suggest “resolution” or explicit closure (deciding something is done or dropped) matters more than literal completion.
Value of Experimentation and Play
- Many defend abandoned projects as R&D: you learn techniques, reuse code/assets later, or discover better designs.
- Examples include glassblowing experiments, gameplay simplifications that improved UX, and revisiting old code to add accessibility.
- Some see joy and “time you enjoy wasting” as intrinsically worthwhile, especially for creative and artistic goals.
Personal Scope, Constraints, and Retro Development
- Several commenters emphasize shrinking scope to avoid burnout and actually ship something.
- Others praise limited platforms (old Macs, Playdate) and 1‑bit art: constraints spur creativity and make systems easier to reason about.
- There’s nostalgia for earlier eras when solo devs could ship distinctive work without towering dependencies.
Organizational Practices, MVPs, and Tech Debt
- At company scale, “move fast” is seen as riskier: MVPs often ship as production systems and accrue painful technical debt.
- Some describe patterns where “rockstar” developers prototype and leave, while others inherit fragile code and long‑term maintenance.
- Others defend MVPs as necessary to test market fit; the real failure is stopping at MVP and never hardening the system.
- Several call for a middle ground: real design phases plus iterative prototyping, willingness to throw away first drafts, and strong ownership.
UBI and Creative Output (Tangent)
- One subthread links abandoned personal projects to broader questions of basic income and time for self‑directed work.
- Supporters think UBI would unlock latent creativity and risk‑taking; critics foresee dependency, inflation, and social decay.
- Participants cite mixed pandemic experiences as anecdotal evidence for both sides; overall impact is left as unclear.