Eye Contact Correction: Redirecting the eyes to look at the camera
Perceived quality & limitations
- Many find the demo technically impressive and fast, with better results than older gaze-correction tools.
- Others note the sample is mild (eyes already near camera); they want examples with large head turns and “normal” movement and for the system to stop correcting in extreme poses.
- Some say other vendors (Apple, Google, Nvidia) are more conservative, correcting only within a limited gaze range, which feels more natural.
Comfort, naturalness & uncanny valley
- Several people find the corrected video more uncomfortable or “creepy” than the original, especially due to:
- Overly fixed stare and lack of saccades.
- Continuous eye contact that feels like an interrogation or horror-movie portrait.
- Suggestions: enable randomized “look away” behavior by default, track blinks and micro-movements, and avoid 100% constant eye contact.
Ethics, honesty & social signaling
- Strong split:
- Some see correction as “lying” about attention and presence, undermining cues managers/teachers/spouses use to judge engagement.
- Others argue the uncorrected view is the lie, since people are genuinely looking at the screen/other person but appear to be looking away because of camera placement.
- Concerns that masking disengagement will worsen remote-work trust, hiring fraud, and leadership feedback loops.
- Some neurodivergent people worry about pressure to use such tools to hide traits like avoiding eye contact.
Use cases, demand & pricing
- Main use case cited: videoconferencing, interviews, and remote work where eye contact is valued.
- Some users say they never missed this feature and prefer natural gaze.
- Pricing (e.g., $0.10/minute) is criticized as too expensive; local GPU-based tools (e.g., Nvidia Broadcast/SDK) are preferred for everyday calls.
Alternatives & future directions
- Hardware approaches: teleprompter-style mirrors, drop-down/arm cameras, cameras behind/inside displays, beam-splitters.
- Ideas for more advanced systems:
- Virtual cameras that re-render the whole face from a new viewpoint.
- Gaze correction relative to the on-screen position of the person you’re looking at.
- Broader worries about normalized AI video manipulation, deepfakes, evidence authenticity, and possible future gaze-tracking/advertising abuse.