Crokinole
Overview & Cultural Context
- Widely remembered as a staple in Canadian homes, especially in southern Ontario and Atlantic Canada; often tied to grandparents, cottages, rec rooms, and holiday gatherings.
- Some outside Canada (France, Bolivia, parts of the US, Germany Mennonite communities) had never heard the name or had only known it by sound or local names.
- Seen at conventions (e.g., PAX), workplaces, and lodges as a perfect “15‑minute break” or filler game.
Gameplay & Experience
- Frequently described as extremely tactile and satisfying: the crack of discs, bounce off pegs, and smooth gliding.
- Very easy to teach and cross‑generational; people report ages 10–80 picking it up in minutes.
- Can become fiercely competitive; transforms otherwise calm relatives into trash‑talking competitors.
- Official rules include quirks like the “one‑cheek on the chair” requirement to limit mobility around the board.
- Some note that, like bowling/pool, high‑level play can devolve into “who makes the first mistake loses.”
Comparisons to Other Games
- Most often compared to shuffleboard or curling; much less like pool.
- Heavily compared to Carrom:
- Carrom (especially Indian style) is seen as harder and more punishing; American carrom boards often have crokinole on the flip side.
- Several players prefer Carrom; others prefer Crokinole as more approachable.
Boards, Materials & DIY
- Boards praised as beautiful but large and awkward to store; many hang them on walls.
- Good wooden boards under ~$100 are considered attainable; plastic and very small (21") boards are discouraged as less fun.
- DIY building is popular among woodworkers; older jig‑based methods contrasted with modern CNC options.
- Surface treatments: some use specialized glide powder; others play on bare wood, noting cleanup vs. speed trade‑offs.
Rankings, Popularity & Hype
- Its high BoardGameGeek ranking is highlighted as notable, though the meaning of BGG rankings is debated (complexity and novelty biases, two‑player vs. “game night” bias).
- Some think classic games like chess or backgammon would rank poorly if released today; this makes Crokinole’s standing seem impressive.
- Others push back on hype and dislike the article’s “greatest game you’ve never heard of” framing, calling it exaggerated.
Article & Online Implementations
- Several readers hit a bug where the embedded simulator’s “Place disc” button doesn’t work; a workaround is to narrow the browser window via developer tools.
- A separate fan‑made browser game inspired by Crokinole is praised for charm and mobile support, with feedback about determinism and “cheesable” strategies.
Language Easter Egg
- The article’s invented word “plamigerent” is noticed; the author confirms it was inserted as a close‑reading and LLM test.
- This sparks discussion about lexical watermarking, dictionary trap words, and playful attempts to retro‑define the neologism.