Writing in Pictures: Richard Scarry and the art of children's literature
Childhood Nostalgia and Cross-Generational Appeal
- Many commenters grew up with these books and now read the same titles to their own children.
- “Cars and Trucks and Things That Go” and “What Do People Do All Day?” are the most frequently mentioned favorites; finding Goldbug becomes an intense ritual.
- Several note having read some books hundreds of times, with kids obsessively searching for specific elements (buses, Goldbug, robbers, etc.).
- Some recall the books as staples in waiting rooms and homes; others discovered them only as adults and were surprised by their quality.
Art, Worldbuilding, and Educational Impact
- The intricate spreads, cross-sections, and labeled scenes are praised for encouraging exploration, vocabulary growth, and understanding of infrastructure (mills, plumbing, power plants).
- The world feels cozy, European, small-town, and interconnected; everyday work is shown as meaningful and socially useful.
- Commenters value that the books don’t talk down to children and remain enjoyable for adults.
Chaos, Humor, and Darker Underlayers
- The constant minor disasters (spilled barrels, rolling apples) are seen as part of their energy and charm; a few worry the pervasive chaos might send the wrong signal, but most treat it as playful.
- Recurring darkly comic touches (pigs as butchers, scarecrows with crows) go unnoticed by most children but amuse adults and often spark conversations about food and animals.
Gender Roles, Stereotypes, and Revisions
- Several note dated gender roles (men in jobs, women as homemakers) and some ethnic/gender stereotypes; opinions differ on how “problematic” this is.
- Later edited/abridged editions tried to modernize roles and language but are widely criticized as shorter, with weaker art and lost charm (e.g., removed background characters like the scarecrow).
- Some parents use the outdated roles as a teaching moment about historical change and division of chores at home.
Availability, Adaptations, and Related Media
- Books are still in print and available new, though perceived as less dominant than in past decades.
- Multiple people fondly recall computer games, console titles, a board game (“Eye Found It”), and the animated TV series as strong extensions of the same world.
Busytown vs. Real-World Precarity
- One thread contrasts Busytown’s wide, safe “ramp to adulthood” with today’s precarious housing, wages, and “bullshit jobs,” prompting debate.
- Some see the books as idealized but useful aspirational models; others argue that structural fixes (especially housing reform) are needed to make real life closer to that vision.