The guy who gave a negative review to Battlezone 98 Redux after playing 8k hours
Overall impressions of Battlezone 98 vs. Redux
- Many commenters express deep affection for Battlezone 98, calling it a rare, memorable blend of immersion, strategy, and vehicle combat.
- The Redux/remaster is often viewed as technically improved but design-regressed: better combat AI and other tweaks are said to break single‑player balance and make early missions harder than the original.
- Some players only experienced the single‑player campaigns (no internet as kids) and still consider them formative, praising the alt‑history space‑race story, geyser-based base building, and mission scripting.
RTS/FPS hybrid genre
- The game is repeatedly highlighted as part of a tiny niche: first‑person plus RTS in the same title.
- Commenters note this hybrid is hard to design: RTS players want high-level control, FPS players want immediacy, and getting both to feel good is rare.
- Other examples mentioned: Sacrifice, Hostile Waters, Urban Assault, Allegiance, Giants: Citizen Kabuto, Brutal Legend, Command & Conquer: Renegade, some ARMA mods, Minecraft‑adjacent games, and older vector and VR Battlezone titles.
Debate over the 8,000‑hour negative review
- One side: extensive playtime can reveal long‑term flaws, design erosion from patches, balance issues, and endgame problems better than casual players.
- Opposing view: after thousands of hours, a player’s relationship with the game becomes idiosyncratic or even compulsive, making their review unrepresentative for typical players.
- Several note that live games can change dramatically; a long‑time positive player may legitimately turn negative after specific updates or bugs.
- Some argue that after such engagement, a purely negative recommendation signals personal burnout or addiction more than product quality.
Time, hobbies, and “waste”
- Strong disagreement over whether 8k hours in a game is inherently sad or wasted.
- Critics compare it to years of full‑time work and imagine alternative skills learned instead.
- Defenders compare it to TV, sports, or other hobbies, stressing mental‑health benefits, meaningful memories, and the legitimacy of games as a primary pastime.
Steam reviews and weighting
- Some suggest long‑time players should have a distinct review category: highly visible commentary but less impact on the simple positive/negative score.
- Others insist any player, regardless of hours, should be free to leave a negative review, especially when later patches “ruin” the experience.