OpenRA – Classic strategy games rebuilt for the modern era
Gameplay, Faithfulness, and Modernization
- Many praise OpenRA for capturing the feel of classic C&C/Red Alert while modernizing controls and QoL features (attack-move, better UI, more fluid gameplay).
- Several say they can’t go back to the originals or even the official remaster after getting used to OpenRA’s refinements.
- Others find Westwood-era RTS comparatively simple and one-dimensional versus titles like StarCraft or Age of Empires, arguing that appeal came from presentation and accessibility more than depth.
Difficulty, Meta, and Learning Curve
- Multiplayer is described as fast, chaotic, and “Quake-like,” with a strong early-game meta and emphasis on build orders; some feel this makes the early game formulaic.
- AI skirmishes are tough; people report needing handicaps or specific build-order guides to win.
- There is debate over whether the simplicity limits emergent strategy or just makes the game approachable.
Single-Player, FMV, and Assets
- OpenRA can use original CDs to play cutscenes and music; EA has released classic C&C games for free, and OpenRA can auto-fetch their assets.
- The FMV and music (e.g., Red Alert tracks) remain a strong nostalgic draw.
Mods, Ports, and Related Projects
- RA2 on OpenRA exists as an unofficial mod (
OpenRA/ra2), plus other RA2-like projects (ChronoDivide, Romanovs-Vengeance). - The Combined Arms mod unifies RA, RA2, Tiberian Dawn, Tiberian Sun, and new content; doesn’t require original games.
- Other recommendations: openHV (mixed reception), Beyond All Reason (heavily praised vs SC2), Rusted Warfare, Sanctuary, Tempest Rising, 0 A.D., OpenRCT2, OpenXcom.
Technical and UX Issues
- Reports of poor performance and UI jank in the official EA remaster; separate comments claim OpenRA itself is also CPU/GPU-heavy even on menus.
- Some complain about pathfinding bugs in certain campaigns.
- Requests appear for HD graphics from the remaster and for native ports (e.g., RA2 on Linux, Apple Silicon).
Experimental Ideas and Meta
- One thread explores adding voice/LLM-based command input; others argue it’s overkill and inferior to mouse control.
- Some note nostalgia wearing off with age; others say OpenRA is their main long-term game now.
- There is light meta-discussion about recurring OpenRA posts on HN.