Video game workers in North America now have an industry-wide union

Overall Reaction

  • Many see an industry-wide games union as overdue, given decades of crunch, sudden layoffs, and lack of standardized contracts or credits.
  • Others are skeptical or hostile, arguing unions are corrupt, politicized, or will further damage a Western AAA sector they already see as failing.

What This Union Is (and Isn’t)

  • It’s a “direct-join” / “directly affiliated local” union: workers can sign up individually without a formal workplace-wide election.
  • Commenters stress this doesn’t automatically create collective bargaining agreements or strike rights at each company; it’s more a vehicle for coordination, advocacy, and seeding future studio-level unions.
  • There’s confusion about where law-mandated union membership exists; examples from Hollywood guilds and some construction sectors are debated.

Working Conditions, Layoffs, and Healthcare

  • Multiple anecdotes describe 70–80 hour weeks, chronic crunch, low pay, and abrupt mass layoffs even after hit releases.
  • Supporters argue unions can:
    • Limit unpaid overtime and crunch.
    • Secure better severance, redeployment instead of firing, and healthcare continuity.
    • Standardize crediting so people are recognized even if they leave before ship.
  • Critics say unions won’t save projects or studios in a hit-driven business and can’t fix bad scheduling or mismanagement.

Competitiveness, Offshoring, and Global Labor

  • A recurring argument: higher labor costs plus unions will accelerate offshoring to lower-cost countries, especially for “commodity” games.
  • Counterpoints:
    • Creative IP and studio-specific “feel” aren’t easily offshored.
    • Lower-cost regions can unionize too.
    • Many recent layoffs happened at highly profitable firms, suggesting financial engineering rather than existential distress.

Comparisons and Union Models

  • Film/TV guilds are cited as proof unions can coexist with a volatile, project-based industry, though some say that sector is now “feast or famine.”
  • European and Japanese studios are mentioned as examples of lower pay, sometimes stronger labor protections, and more stable long-term employment in some cases.

Politics, “Fake” Unions, and Symbolism

  • Some condemn the union’s visual language as “socialist/communist” and fear for stock prices; others respond that basic worker protections should trump investor returns.
  • “Fake unions” that primarily protect companies (e.g., in China or some US sectors) are contrasted with independent, worker-led unions.
  • Several note that opposition often comes from an American cultural environment where unions have been heavily demonized.