Show HN: I built a word game. My mom thinks it's great. What do you think?
Overall reception
- Many players found the game fun, polished, and lightweight, with several saying it could become part of their daily word-game routine.
- Others thought it was too simple or derivative (essentially just themed anagrams), with limited long-term challenge.
Gameplay & difficulty
- Core mechanic: unscramble 5 themed 5-letter words under a time limit.
- Some puzzles (especially the “professional sports teams” day) were widely seen as very easy, with people finishing in under 30 seconds.
- Several users said the theme clue makes solutions too obvious and suggested hiding the theme or adding a second “meta” layer (e.g., hidden word across answers).
- Repeated plurals and multiple valid anagrams (e.g., STONE/NOTES, PILLS/SPILL) frustrated players when only one was accepted.
Timer & competitiveness
- The timer is polarizing:
- Fans enjoy the speed/leaderboard potential and the “quick daily challenge” feel.
- Detractors dislike any countdown in “thinky” games, find it stressful, and some quit as soon as they saw it.
- Multiple suggestions: make timing optional or count-up only; add a “Start” button; allow a “give up” button instead of waiting for timeout; show percentiles/leaderboards for those who care.
Vocabulary, categories & localization
- Complaints about US-centrism, especially starting with American sports teams; some players don’t know or care about them.
- Proper nouns (e.g., brand and game names) confused people who assumed standard “no proper nouns” word-game rules. Many urged removing or clearly signaling them.
- Dictionary behavior annoyed users when valid words were rejected as “not a valid word” simply because they weren’t the target answer.
UI/UX & input
- UI is widely praised for being clean and fast, including on low-powered phones.
- Frequent requests:
- Keyboard input on desktop; drag-and-drop or less finicky tapping on mobile.
- Fix missed/“out-of-order” taps and accidental deselection when tapping letters twice.
- Backspace per-letter (not just clear-word).
- Clearer onboarding: automatic instructions on first visit; “Build your word here” label confused people.
- Easier navigation between days (arrows, clearer calendar, indicators for completed days).
- Show correct answers when time expires and allow hints.
Technical & account issues
- Some layout problems on certain mobile setups and a client-side error on older hardware were reported.
- Creating an account after playing could reset puzzle state; URL manipulation allows “future” puzzles.
- Several suggested avoiding logins entirely and using local storage/cookies for streaks.