Middle-aged man trading cards go viral in rural Japan town
Overall Reaction & Concept
- Many readers found the story unexpectedly moving and “pure”: kids collecting cards of local ojisan (older men) instead of fictional heroes feels wholesome and clever.
- People highlight: it’s offline, tactile, fun, and strengthens cross‑generational and even cross‑class ties in a specific community, rather than via screens.
- Several note that “ordinary” people being celebrated as heroes is rare and underrated, and that this could compound into deeper community engagement over time.
Gender & Inclusion Debate
- Multiple commenters ask: why only men? Some wish for “obasan” (older women) cards or a mixed set so girls also see role models.
- Counterarguments:
- Men, especially older men, are more likely to suffer from loneliness and weak social ties, so it’s reasonable to focus support on them.
- Trading cards traditionally skew toward boys, who are more likely to idolize men.
- It’s a small local passion project; expecting full gender balance from the outset is seen by some as unfairly politicizing it.
- Others insist that noticing the absence of women isn’t calling the project evil, just pointing out a structural pattern where men are made “heroes” and women are invisible.
Language, Age, and “Middle‑Aged”
- Several note a translation issue: “ojisan/ossan” was rendered as “middle‑aged men,” but the featured people (68–81) are clearly elderly.
- Explanations: in Japanese, “ojisan” literally means “uncle” and is used broadly for older men; it doesn’t map neatly to Western age categories.
Cultural Context & Replicability
- Many see this as “very Japanese” and doubt it would arise organically in the US/Europe, given weaker community ties, different views on elders, and more individualism.
- Others cite examples (university professor trading cards, student “grad cards”) as proof similar ideas can work elsewhere if localized.
Tech, AI, and Human Connection
- Some speculate AI could auto‑generate similar family‑ or community‑based games from chat logs.
- Strong pushback: the whole point is humans thinking about and honoring other humans; AI would strip away the emotional stakes that motivate participation.
Game Design & Social Effects
- Rarity tied to real‑world volunteering is praised as elegant gamification, though one commenter notes it paradoxically makes “good” ojisan less rare.
- Several see this as a modest but meaningful response to social isolation among older men and to the broader erosion of respect and contact between generations.