Live Map of the London Underground
Overall Reception & Aesthetics
- Widely praised as “beautiful”, “hypnotic”, and fun to watch for long stretches.
- Users like that it uses a real geographic map rather than the usual schematic diagram.
- The 3D basemap (likely MapTiler + OSM) impresses people; some can even spot their own buildings.
Data Source & TfL API Discussion
- The app uses live TfL tube data, which several commenters describe as painful and inconsistent.
- Issues mentioned:
- Different spellings of stations and free‑text status messages.
- Multiple backends (arrivals boards vs TrackerNet) giving inconsistent or lagged data.
- Load-balancing sometimes returning older data than previous calls.
- Some argue this is “perfectly fine” for human‑oriented arrival boards but bad as a general API.
- A few suggest that modern AI/LLMs are actually good at normalising this messy data.
Coverage, Lines, and Classification
- Repeated questions about missing lines: Elizabeth line, Waterloo & City, Hammersmith & City, DLR.
- Explanations given: some of these are not officially “Underground” lines or are present but invisible/hard to see, with tooltips only.
- One comment notes an unbuilt Met line extension still appears.
Bugs, Lag, and UX Feedback
- Observed issues:
- Around ~1 minute lag compared to being physically on a train; trains sometimes “disappear”, especially when stopped or at display edges.
- Overlay not perfectly locked to the map when panning/zooming; zoom/pan described as “broken” for some.
- Times displayed in UTC instead of local time.
- Trains drawn above 3D buildings feels visually odd; some want them to appear “underground” or with depth information.
- Single polyline where multiple lines share track is confusing; overlapping trains in opposite directions are hard to read.
- Suggested improvements: direction arrows, clearer station rendering, brighter trains vs darker stations, different icons (dots/arrows/boxes), a “reset view” button, open‑sourcing for contributions.
Comparisons & Spin‑off Ideas
- Many links to similar real‑time transit visualisations (Tokyo, Vienna, Berlin, Poland, Portland, UK mainline rail).
- Several note it’s more “pretty than practical” but still valuable for gauging when to leave home.
- Inspired ideas include games using real‑time transit data, richer city‑scale 3D simulations, and visualising crowd movement.