There should be no Computer Art (1971)

What Counts as Art? Emotion, Intent, and Humanity

  • Multiple competing definitions appear:
    • Art as “whatever evokes emotion” is criticized as overbroad (stubbing a toe or mountains would qualify).
    • Others insist on intent: art is a deliberate expression, not just anything that causes feelings.
    • Some argue art must be human-made; others see that as arbitrary and emphasize the viewer’s experience or social consensus (“it’s art if people generally agree it is”).
  • Debate over whether personhood is required on the creator side, or whether the audience’s interpretation is enough.

Nature, AI, and Non‑Human “Creators”

  • One camp: nature is not art because there is no human intention, though it inspires art.
  • Another camp: people casually describe landscapes as “works of art”; insisting on human creation is seen as semantic gatekeeping.
  • Similar split for AI:
    • Some say AI outputs are not art because the system lacks intent and personhood; the human using it is at best a commissioner.
    • Others say if a human uses AI as a tool to communicate something, the result can be art.

Computer Art as Tool Use vs. Co‑Creation

  • Several artists describe computers as tools like brushes, cameras, or power saws: powerful, but not co‑authors.
  • Generative and procedural work (e.g., code making gas‑giant images, mathematical patterns) is defended as human art, even when results are partly unpredictable.
  • Frustration is expressed with audiences assuming “the computer did it” and discounting digital artists’ labor and design.
  • Some see AI art as “easier execution” that raises output and competition rather than negating talent.

Conceptual Art, the Banana, and NFTs

  • The taped banana is discussed as:
    • Satire of ownership and fungibility, closely analogized to NFTs and certificates of authenticity.
    • Derivative of earlier conceptual movements (e.g., Dada), yet still useful for provoking questions.
  • Long subthread on NFTs:
    • Supporters frame them as provenance/ownership records that could be tied to legal contracts and broader asset tracking (including debts).
    • Critics argue that without enforceable legal rights, or given anyone can mint a competing token, NFTs add little beyond hype.
    • Some worry that making such systems too “reliable” would worsen a debt‑collection dystopia.

Politics, Morality, and the Purpose of Art (Nake’s Thesis)

  • Several readers interpret the 1971 essay as arguing that:
    • There is “no need” for more autonomous art; art should serve political/moral ends (e.g., films about wealth distribution) rather than aesthetics alone.
    • Computer art is suspect when it produces aesthetic effects for profit, but acceptable when it serves communication with political content.
  • Some see this as subordinating art to ideology, akin to religious patronage; others agree that art that “only” explores style can be trivial.

History Repeating: New Media and Backlash

  • Commenters note earlier resistance to oil painting, photography, modernism, and video games as art; computer art is seen as the latest iteration.
  • Others push back that “not everything new and criticized is therefore good” (citing the metaverse, chemical warfare).
  • Example: early digital artists and game designers were told they weren’t “real” artists, paralleling current AI debates.

AI, Originality, and the Art Market

  • Some expect AI to increase the value of unique physical works: originals with provenance (paintings, sculpture) remain scarce even if perfectly copyable.
  • Digital/computer pieces are seen as more easily commoditized and less likely to command high direct prices.
  • There’s concern that AI‑driven commodification plus market incentives could flood the world with shallow imagery while leaving basic human suffering untouched.

Art vs. Craft and Skill

  • Distinction made between craft (technical mastery, meticulous rendering) and art (concept, communication, intention).
  • Computer tools can supercharge craft (precision, speed, simulation), but many commenters care more about the ideas and meanings conveyed than technical virtuosity alone.