Low-Level Optimization with Zig
Zig vs C Performance and LLVM
- Several commenters argue Zig’s speed advantage over C usually comes from LLVM flags (e.g.,
-march=native, whole-program compilation), not the language itself; equivalent C with tuned flags often matches Zig. - Many “low-level tricks” (e.g.,
unreachable) exist in C via compiler builtins, but Zig makes them first-class and portable, which is seen as a real ergonomic win. - Some are curious whether Zig’s new self-hosted backends will ever outperform LLVM; maintainers reportedly prioritize fast/debug builds first, with “competitive” codegen as a long-term goal.
Verbosity, Casting, and Syntax Noise
- Strong split on Zig’s explicitness: some love that intent is spelled out and dangerous operations are noisy; others see
@builtins, dots, and frequent casts as “annotation/syntax noise” and a reason to avoid Zig. - Integer casting and narrowing are a major pain point; critics want the compiler to infer safe cases like
a & 15 -> u4. Defenders argue implicit narrowing is dangerous and explicit casts catch subtle bugs. - Workarounds like helper functions (e.g.
signExtendCast) are shown; they keep intent clear but add boilerplate.
Comptime, Optimization, and Comparisons
- Several people say the blog’s string/loop examples overstate comptime’s uniqueness; C/C++ compilers often constant-fold and unroll to equally optimal code without special metaprogramming.
- Others point to more complex constructs (e.g. compile-time automata) as places where Zig’s comptime is genuinely cleaner than C macros or even C++
constexpr. - There’s disagreement on whether compile-time programming reduces or increases complexity; some see Zig’s single-language comptime as simpler than macros/templates, others prefer “just run a generator at build time.”
- D is cited as having had compile-time function execution since 2007; Zig is viewed as part of a broader trend rather than uniquely pioneering.
Error Handling and Diagnostics
- Zig’s
try-style error handling is likened to Go’s, but critics note errors are static tags with no built-in rich context; you must add logging or traces separately. - Supporters point to
@errorReturnTraceand explicit context-passing as adequate, though not as ergonomic as Go’s detailed error messages.
Allocators, Systems Use, and Gamedev
- Zig’s allocator model is widely praised; some wish Go exposed similar request/arena allocators more ergonomically.
- Gamedev-oriented commenters like Zig’s build system, cross-compilation, and iteration speed more than raw performance.
- Consoles are seen as mostly a tooling/SDK/NDAs problem; Zig’s C interop and C transpilation may help, but language instability is a barrier for big studios.
Rust, Go, and Unsafe vs Zig
- Rust’s borrow checker is seen as fine until you hit cyclic graphs or intrusive data structures, then “unsafe” or index-based patterns become necessary.
- There’s a heated subthread on whether unsafe Rust is “more dangerous than C”; most argue unsafe Rust still enforces more invariants and checks than C, but its stricter aliasing/alignment rules make getting unsafe code right harder.
- One philosophical contrast offered: Rust “makes doing the wrong thing hard,” Zig “makes doing the right thing easy.”
Encapsulation, Private Fields, and API Stability
- A major critique: Zig has no private struct fields; the official stance is that private fields + getters/setters are an anti-pattern and that fields should be part of the public API.
- Several commenters with large-codebase experience argue this hurts long-term modularity and API contracts: users will depend on internal fields, and without enforced privacy, internals become effectively frozen.
- Others counter that:
- Encapsulation should be at the module level (with opaque pointers/handles), not within structs.
- Social/underscore conventions and documentation (“warranty void if you touch this”) are sufficient, and people will bypass privacy anyway in languages that have it.
- In practice, overuse of
privatehas caused more pain (needing to fork or reimplement libraries) than public fields have.
Language Design, Intent, and “Level”
- There’s debate on whether low-level languages have more “intent”: some say high-level languages express algorithmic intent better, while low-level ones express machine intent (exact data layout, shifts, aliasing).
- One commenter predicts more verbose/explicit languages will gain favor because they’re easier for AI tools to reason about, independent of whether that’s desirable.
- Some challenge the article’s JS comparison: the Zig/Rust examples hard-code types and vectorization-friendly patterns, whereas the JS version is more generic; JITs can optimize strongly typed patterns too, given the right usage.
Loops, Constant-Time, and Aliasing
- There’s a side discussion on LLVM’s formal gaps (hardware timing, weak memory, restrict, cache/constant-time semantics), suggesting that “just let the compiler figure it out” is still limited.
- Constant-time code is framed as mostly about avoiding data-dependent control flow; caches matter less than secret-dependent early exits.
- Manual aliasing hints (
restrict-like) in Zig are treated with caution: misunderstood by many and easy to misuse, leading to subtle UB.