Apple introduces a universal design across platforms
AR / VisionOS and “Universal” Design
- Many see the glassy, translucent look as groundwork for AR/spatial interfaces and VisionOS: a shared visual language for UI floating over reality.
- Others point out VisionOS currently uses more frosted, high‑contrast panes than what was shown here, and argue this feels like a more extreme, less usable reinterpretation.
- Some think this is Apple doubling down on Vision as “the next big thing”; others see it as a risky bet given AR’s uncertain traction.
Visual Style and Historical Parallels
- Strong comparisons to Windows Vista/7 Aero, KDE 3/4, Frutiger Aero, and early macOS Aqua; many feel design is cyclical and this is glass/Aero 2.0.
- Several argue this is a partial return to skeuomorphism (mimicking glass as a “material”), but without the clear affordances of classic skeuomorphic apps.
- Some like the extra “physicality” and see it as a welcome shift away from flat, minimal UIs.
Usability, Readability, and Accessibility
- The dominant criticism: low contrast and transparency make text, icons, and controls hard to see, especially over busy wallpapers or app content.
- Older users, visually impaired users, and autistic users are specifically mentioned as likely to struggle; people expect (or demand) strong “reduce transparency/motion” options.
- Many feel UI elements visually compete with content, turning interfaces into “visual noise” rather than fading into the background.
Performance, Battery, and Device Lifespan
- Some suspect heavier shaders and animations will quietly push users to upgrade older devices.
- Others counter that GPUs and blur effects have been around for decades and that modern iPhones and Macs have ample headroom; any slowdown would be more about software bloat than the glass effect itself.
Developer and Cross‑Platform Impact
- Concern that Electron and web apps will look increasingly out of place, or will adopt heavy CSS/shader hacks to imitate the effect (often badly).
- Several note Apple’s tooling will likely make the new material trivial in SwiftUI, but reproducing it portably across platforms and browsers is non‑trivial.
Design Philosophy and Early Impressions
- Thread is split between people who find Liquid Glass gorgeous and exciting, and those who see it as “form over function” and an “accessibility nightmare”.
- Some report from early betas that macOS, in particular, now feels cluttered and iPad‑like, with Safari and Settings called out as problematic.
- A recurring meta‑theme: frustration that major visual overhauls keep arriving while long‑standing bugs, Siri/AI gaps, and core workflows feel neglected.