Game Hacking – Valve Anti-Cheat (VAC)
VAC design and ban model
- Commenters are surprised VAC is purely user‑mode yet still fairly effective, avoiding kernel-level anti‑cheat that many view as shady or impractical.
- One correction: bans are described as “engine‑wide,” not across all Valve games; GoldSrc bans didn’t necessarily apply to Source, and third‑party engines (e.g., MW2) were isolated.
- Visible VAC bans on profiles still carried social stigma in matchmaking and scrims, even if engine‑scoped.
Signature-based detection and false positives
- Several people dislike signature-based scanning of the whole machine: tools like Cheat Engine, debuggers, Wine/VMs, or even account/usernames have allegedly triggered bans.
- Others argue Valve can’t practically hand-review bans at scale and that manual/statistical review would be costly and gameable.
- Some propose alternatives: instant kicks (not bans) on obvious signatures, or automated stat checks to filter likely false positives.
Effectiveness, delayed bans, and the arms race
- A “script kiddie” describes building a simple external aimbot/wallhack quickly and never being banned, questioning VAC’s power.
- Others explain that VAC intentionally delays bans and looks for patterns/waves to keep false positives low and slow cheat iteration; a one-off private hack may be seen but never acted on.
- There’s debate over how deep VAC’s inspection really goes (DLL name checks vs more complex telemetry).
Cheating culture, psychology, and impact
- Long histories of cheating in CS1.6 and early esports are recounted, including pros allegedly using undetectable cheats and LAN driver/mouse exploits, which some say “ruined” the scene.
- Motivations discussed: power fantasy, malformed competitiveness, trolling, revenge, compensating for perceived unfairness, bypassing grind, technical challenge, even career-building via reverse engineering.
- Many distinguish between single‑player “fun” or modding/botting and multiplayer cheating that ruins others’ experience.
Trust, paranoia, and player experience
- Some players have quit competitive games (especially CS/CS2) because the line between genuine skill and subtle “closet” cheating feels impossible to see, leading to constant suspicion.
- Others say cheaters are now rarer or well‑segregated (e.g., via trust factor), but accusations remain common.
Security, RCE, and DRM/anti-cheat ethics
- VAC’s ability to download DLLs and execute code is likened to RCE; comparisons are made to browser/OS updaters as powerful supply‑chain vectors.
- There’s broader discomfort with proprietary anti‑cheat/DRM acting as rootkits, but also acknowledgment that strong client‑side measures may be the only way to limit cheating in fast online games.