Australian anti-porn group claims responsibility for Steams new censorship rules

News media and censorship coverage

  • Commenters note that earlier in-depth reporting on the Steam/payment-processor story was removed by its publisher, seen as emblematic of the shift from journalism to hedge-fund-driven “content farms.”
  • Debate over whether any “independent” news orgs genuinely exist, with examples offered (nonprofits, state broadcasters, trust-owned outlets) and skepticism especially toward state-owned media’s neutrality.

Game violence vs sexual content

  • Users find it odd that ultra-violent games like GTA are tolerated while some sexual/rape‑themed titles are targeted, calling this “puritan morality”: violence OK, explicit sex not.
  • Historical moral panics over GTA, DOOM, Mortal Kombat are recalled; some thought that era had passed.

Anglosphere and Australian censorship tradition

  • Several posts argue the US is actually following censorship paths pioneered by the UK and Australia.
  • Australians describe a long history of strict control over films, games, books, and now online content, but also that the internet largely undermined these efforts.

Payment processors as de facto regulators

  • Central concern: Visa/Mastercard and acquirers are using brand/reputation rules to effectively ban legal but “objectionable” content (porn, extreme themes) without legislation.
  • Many see this as extrajudicial censorship and argue for regulation making processors “must‑process” except for clearly illegal or fraud‑related activity.
  • Others reply that governments like having this lever and are unlikely to remove it.

Cryptocurrency and alternative rails

  • Disagreement over whether crypto has “failed”:
    • Critics say almost nobody uses it for everyday purchases and it’s too complex/hostile for normal users.
    • Defenders cite porn platforms and censorship‑resistant use cases (adult work, privacy, repressive countries) as proof it’s still valuable.
  • Concerns that states will co‑opt or heavily regulate crypto; comparisons drawn to drugs—never eradicated, but usage can be made hard and risky.

Jurisdiction and user identity

  • One side proposes global standards to identify user residence and applicable laws to simplify compliance.
  • Others strongly oppose this, arguing the ability to route around local censorship (by hiding or spoofing location) is crucial freedom.

Free speech, pornography, and morality

  • Some commenters support the Steam bans, viewing pornography—especially extreme or incest/rape‑themed content—as an affront to human dignity that shouldn’t be protected like speech.
  • Opponents argue this is precisely why censorship must not be outsourced to private chokepoints: today it’s porn games, tomorrow it could be political or religious content.
  • There is specific debate over where to draw lines: fictional incest/rape games, consensual but “extreme” porn, cousin/step relationships, and whether virtual depictions should be treated like real harm.

Data privacy and transaction histories

  • One theory: card networks don’t want highly sensitive purchases on statements because they profit from selling transaction data, and more embarrassing entries might push people to block that.
  • Others doubt this is a major driver and instead point to activist pressure and brand‑risk concerns.

Power and scope of activist groups

  • Collective Shout is seen by some as a small but loud religiously motivated group punching above its weight via global payment leverage.
  • Some think Valve is using them as cover for its own image clean‑up; others insist Valve explicitly blamed card processors.
  • Several foresee that each “success” will embolden similar campaigns, potentially extending beyond porn into broader content control.