Blender is Native on Windows 11 on Arm
Blender ARM Port and Tooling
- People are pleased Blender is now native on Windows ARM, noting prior ARM support on macOS and Linux made this plausible.
- Some note the hardest part in ARM ports is often dependencies that implicitly assume “Windows == x86,” not the main app code.
- Discussion dives into build systems: Autotools often struggles with universal binaries; CMake and clang’s
-archsupport make multi-arch builds easier. - Clang is described as inherently cross-compiling, but LLVM IR itself is not fully architecture-independent, limiting “compile once, target everywhere” fantasies.
Blender on Other ARM Platforms
- Commenters mention Blender has run on Linux ARM (even on phones) until GPU requirements rose.
- iOS ARM builds existed for years but lacked a usable UI; recent talks and blog posts outline “beyond mouse/keyboard” directions and a more touch-friendly future UI.
Why Windows-on-ARM Lags Apple’s ARM Transition
- Repeated points: Apple controls hardware SKUs, ships its own ARM chips, and fully committed by stopping Intel Mac sales.
- Apple had ARM-ready dev tools, system apps, and a strong translation layer (Rosetta) plus universal binaries, so users and developers could transition gradually.
- Microsoft, by contrast, supports both x86 and ARM indefinitely, reducing pressure to port; its earlier Windows RT effort lacked compatibility, confused APIs, and damaged trust.
- The Windows ecosystem is far larger and more heterogeneous in hardware and legacy software, making a clean break much harder.
Commitment, Incentives, and Backward Compatibility
- Many argue third‑party developers have little incentive to target Windows ARM while it’s a small share of sales and x86 remains default.
- Some think ARM/RISC‑V will eventually erode x86 dominance; others expect side‑by‑side architectures for decades due to Windows’ heavy backward‑compatibility expectations.
- arm64ec and the emulation layer are criticized as complex “kludges” that risk undermining Windows’ core selling point of running old software seamlessly.
Experiences with Current Windows ARM Hardware
- Several users report excellent experiences with recent Snapdragon-based Surface devices: long battery life, “real computer” feel in tablet form, and surprisingly good x86 emulation (including many games).
- Others remain skeptical, having seen multiple “waves” of Windows ARM initiatives fade.
ARM vs RISC‑V and Future Architectures
- A tangent debates RISC‑V and other ISAs (e.g., Loongson) as potential future desktop contenders.
- Enthusiasts foresee rapid progress, while skeptics stress that matching top-tier x86/ARM performance will likely take a decade or more, and that real-world adoption lags hype (likened to the “Year of the Linux Desktop”).
Miscellaneous
- Some ask about non‑Qualcomm Windows ARM laptops (none retail yet; other ARM vendors are rumored to be working on chips).
- One commenter suggests using Blender’s official blog as the primary source instead of an ad-heavy news site.