Xcode Is the Worst Piece of Professional Software I Have Ever Used
Overall sentiment
- Many agree Xcode is unusually frustrating for “professional” software, especially for Swift/SwiftUI.
- A minority think it’s “not that bad,” especially compared to other rough ecosystems (Android, old Eclipse) or when used with C/C++/Objective‑C.
Common pain points
- Unreliable behavior: random build problems, vague or missing compiler errors, “Eclipse‑style” ritual of cleaning caches/restarts.
- Device issues: frequent loss of connection to iOS and Apple Watch devices, wasting huge time when testing on hardware.
- Performance: slow builds, laggy autocomplete, heavy resource usage; base‑spec Macs struggle.
- Swift/SwiftUI: compiler and type system produce cryptic or misleading diagnostics; Xcode lags the language’s evolution; some crashes from tiny syntax mistakes.
- UX: confusing, unlabeled navigation, weird menu structure, flaky buttons, dread around every Xcode update.
Apple’s developer posture & lock‑in
- Strong sense Apple is indifferent or hostile to developers: poor docs, slow bug fixes, opaque App Store processes.
- Xcode is seen as a gatekeeping moat: mandatory for App Store distribution, no real alternative IDE, Mac hardware requirement, difficult CI/CD.
- Some describe Apple culture as viewing Store access and Xcode as a “privilege,” reducing incentives to improve tools.
Comparisons to other ecosystems
- Visual Studio/.NET and VS Code are praised as models of good tooling and open development.
- Android Studio/Gradle/NDK are widely called bloated and painful; others argue Android Studio is strong but hardware‑hungry.
- Several note even worse professional tools (FPGA suites like Vivado, legacy enterprise software, Lotus Notes).
Workarounds and alternatives
- Some abandon native iOS development for Flutter or web/PWA stacks to escape Xcode and App Store churn.
- Past alternatives like AppCode were liked for editing but undermined by needing Xcode for builds, lagging Swift support, and missing UI editors.
Disagreements and nuance
- A few blame user inexperience and Swift itself rather than Xcode alone, urging better debugging habits.
- Others counter that when the toolchain barely compiles, “use a debugger” isn’t realistic.