Blender 4.5 LTS
Blender for 3D printing and hobby workflows
- Several users successfully use Blender as their primary tool for 3D printing, despite acknowledging it’s not “proper CAD.”
- Geometry Nodes are seen as a major workflow revolution for parametric / procedural parts.
- Typical pipeline: model in Blender, ensure manifold geometry (often fixing broken “printable” STLs and game rips), then export STL/OBJ to slicer.
- Some users combine Blender with CAD tools (e.g., Fusion, FreeCAD) depending on whether a part is organic/visual or mechanical/precise.
CAD vs mesh modeling: strengths and limits
- Strong consensus that Blender cannot fully replace solid-modeling CAD for mechanical design, CNC, assemblies, FEM, and robust parametrics.
- CAD models rely on precise boundary representations (b-rep) and geometry kernels (Parasolid, OpenCASCADE), whereas Blender operates on meshes; this affects precision, repeatability, and robustness.
- Examples given: reliable fillets, lofts, constraints, and design-intent–driven changes are much easier in CAD; mesh workflows approximate these.
- Some argue Blender + Geometry Nodes + Python can cover many parametric needs for hobbyist printing, but others insist the underlying data model is fundamentally different.
FreeCAD, OpenSCAD, and code-based CAD
- FreeCAD is praised for parametric, constrained, spreadsheet-driven design but criticized for bugs, kernel edge cases, and a confusing UI (though recent 1.0/1.1 releases are reported as much improved).
- OpenSCAD is valued for simple, fully parametric “code CAD,” but its filleting, performance on complex shapes, and inability to “probe” geometry are seen as major limitations.
- Alternatives like build123d, CadQuery, Solvespace, and various Blender add-ons (CAD Sketcher, IFC/BIM tools) are mentioned as ways to bridge gaps.
Blender’s usability, learning curve, and scope
- Some find Blender intimidating and “not for casual use”; others say a few days with good tutorials makes the UI feel exceptionally consistent and efficient.
- Multiple users describe deep enthusiasm: Blender becomes a “live-in” environment for modeling, animation, simulations, and even basic video editing and drawing.
- There’s nostalgia for Blender’s UI overhauls (2.5 and especially 2.8) as key moments that made it approachable.
Releases, features, and video editing
- The article’s headline is considered slightly misleading: 4.5 is an LTS maintenance end; big changes are expected in 5.0.
- For video editing, compositing nodes in the sequencer (planned for 5.0) are viewed as a huge upgrade; automatic stabilization is still desired, with manual motion-tracking–based workflows seen as too laborious.
Licensing, ecosystems, and language tangent
- Strong concern about being locked into subscription/rentware CAD (e.g., Fusion), with appreciation for Blender and FreeCAD as FOSS alternatives.
- Thread briefly digresses into why many large, long-lived projects (including Blender) are written in C/C++: ecosystem maturity, performance, and historical inertia, despite frequent criticism of these languages.