Intel Announces Inference-Optimized Xe3P Graphics Card with 160GB VRAM
Framework and software support
- Several commenters expect solid open-source support: Intel has historically prioritized deep-learning frameworks.
- OpenVINO is described as fully open-source with PyTorch and ONNX support; PyTorch already has Intel GPU / oneAPI integration.
- As a result, most see software stack support as a lesser risk than performance, pricing, or product continuity.
Why announce so early & AI bubble debate
- Explanations for a 2026 sampling / ~2027 launch announcement:
- Investor signaling and “AI story” for the stock.
- Long enterprise and supercomputer procurement timelines; buyers need multi‑year roadmaps.
- If Intel doesn’t pre-announce, buyers may lock in multi‑year Nvidia/AMD purchases now.
- At Intel’s size, leaks are likely anyway; public announcement lets them control messaging.
- Broader debate on whether current AI spending is a bubble:
- One side: AI demand and productivity gains (e.g., coding assistance, local inference, automation) mean “no way back,” with continued hardware demand.
- Other side: finance professionals see classic bubble behavior and shaky capex economics; many AI projects may have poor ROI and could trigger a correction.
- Consensus: unclear; depends on future returns vs. current massive spend.
Memory, performance, and local inference
- 160 GB of LPDDR5X is seen as the main attraction: large models and quantized LLMs on a single card for local inference.
- Concerns:
- LPDDR5X bandwidth is far below GDDR7 and especially below HBM-based datacenter GPUs.
- Estimates in the thread range from ~300–600 GB/s; critics call this “slow” compared with 3090/5090-class cards and multi-TB/s datacenter GPUs.
- Some argue that with large N, compute may dominate, but others note that generation is often memory-bandwidth-bound and must stay fast enough for interactive use.
- Several note that even “slow” on-card LPDDR can still massively outperform paging over PCIe or main DDR5.
Pricing, positioning, and competition
- Widely assumed to be a server/enterprise product, not consumer:
- Raw LPDDR5X cost for 160 GB is estimated around $1,200+; guesses for card pricing cluster between ~$4k and well above $10k, depending on Intel’s margin strategy.
- Opinions split on whether Intel should:
- Aggressively undercut Nvidia (even at break-even) to gain share and ecosystem lock‑in, or
- Chase high margins, leaning on RAM capacity as a “premium” differentiator.
- Comparisons:
- Nvidia RTX 5090 and RTX Pro 6000 (96 GB), DGX Spark, and AMD/Strix Halo mini‑PCs are recurring reference points.
- Many argue Intel must be clearly cheaper per unit of useful inference throughput, not just “more RAM.”
- Some see a niche: easier to fit many such cards in a server (e.g., 8x) for dense local inference, especially with PCIe 6.0.
Intel’s history and credibility
- Strong skepticism due to past cancellations (Larrabee, Xeon Phi, Keem Bay, earlier ML accelerators) with little warning.
- Some say they would wait several generations before trusting Intel for core AI infrastructure.
- Others counter that current Xe GPUs and Intel MAX have at least “made a dent” in gaming and HPC, suggesting progress.
- Leadership/strategy discussion:
- New products of this complexity must have been started under prior leadership; recent CEO changes likely didn’t originate the design.
- Intel is seen as needing something in this space to stay relevant, especially with its own fabs and 18A process.
Use cases, edge, and secondary markets
- Enthusiasm for:
- Self‑hosted LLMs, RAG, and finetuning on on‑prem servers with big VRAM.
- Future second‑hand market once cards amortize in data centers.
- Skepticism that pricing will ever reach “old Dell server / hobbyist” levels; more likely targeted at enterprises or government/defense buyers.
Terminology and GPU history
- Some argue these should no longer be called “graphics cards” since most value is in matmul/AI workloads.
- Others respond that GPUs have always been vector/matrix engines under the hood, and the term “graphics card” has historically covered increasingly general compute.
- A subthread revisits GPU history:
- Early consumer 3D accelerators did only rasterization; T&L and programmable shaders came later.
- GPGPU via shaders predates CUDA, but only became mainstream relatively recently.