How to turn liquid glass into a solid interface
Overall reaction to Liquid Glass
- Majority of commenters dislike the new design, especially on iOS; words like “abomination”, “trash”, “hostile”, and “Vista moment” are common.
- A minority find it fine or even like it, especially on macOS where they say it’s less pervasive and more subtle.
Usability, readability, and accessibility
- Main complaint: readability and contrast are objectively worse. Transparent/blurred layers over wallpapers make text, icons, and notifications harder to see.
- Many see it as “form over function”: more motion, blur, and rounded corners but no functional gain.
- Accessibility settings (Reduce Transparency, Increase Contrast, Add/Show Borders, Reduce Motion, Prefer Cross-Fade Transitions) are widely recommended and reported to significantly improve usability.
- Some settings introduce new glitches (Safari tab bar artifacts, odd animations, weird Safari viewport behavior, hit-area issues).
- Inconsistencies bother people: varying corner radii, different window/button treatments even among Apple’s own apps, and animation bugs that become impossible to “unsee.”
Bugs and performance issues
- Reports of jank, sluggishness, and battery/thermal problems, especially on older devices (iPhone 13 mini, SE, older iPads).
- Specific bugs: shrinking keyboard, invisible “phantom” keyboard areas pushing up page content, missing menu bar icons when Liquid Glass is disabled, misaligned screens, unresponsive controls during animations.
Workarounds and their fragility
- System-level toggles plus hidden flags:
- macOS
com.apple.SwiftUI.DisableSolarium UIDesignRequiresCompatibilityin app Info.plist
- macOS
- Several commenters believe these are temporary; some report the hidden macOS flag already stopped working in 26.1.
- Developers struggle to support both pre‑glass and Liquid Glass in the same app.
Critique of design and corporate culture
- Many see this as “change for the sake of change,” driven by:
- Resume- and shareholder-driven incentives
- Annual release pressure demanding visible “innovation”
- Compared to earlier eras where UI design followed research-heavy HIGs and usability studies; now perceived as driven by “vibes” and aesthetics metrics.
- Broader frustration with constant UI churn (Apple, Android, Windows, YouTube, Spotify) and its impact on older or less technical users.
Mixed and historical perspectives
- Some see parallels with Windows Vista, early Compiz/Beryl eye-candy, and iOS 7 frosted glass—but argue those earlier systems showed more restraint or clearer layering.
- A few argue users always hate redesigns at first and expect Liquid Glass to be refined over years, though many insist this one starts from an unusually bad baseline.