Look at how unhinged GPU box art was in the 2000s (2024)
Nostalgia for “Unhinged” Box Art & Lost Whimsy
- Many miss the era when GPUs were marketed with over-the-top fantasy/sci‑fi art, x‑shaped boxes, and absurd mascots; this was seen as “soulful,” creative, and fun rather than “unhinged.”
- The change is blamed on gaming becoming mainstream, corporate risk aversion, and “MBA” optimization driving toward bland, minimalist branding.
- Some argue it was just a design fad that naturally ran its course, not a deliberate “fun-killing” conspiracy.
Why Box Art Used to Matter More
- In the 90s–2000s, GPUs were often bought in physical stores (Fry’s, CompUSA, Microcenter), so eye‑catching boxes competed on shelves.
- Box art exaggerated what the hardware could do, echoing 8‑bit game covers that promised visuals far beyond the actual output.
- Today’s best scenes require full art teams and months of work, making that kind of bespoke box art economically pointless.
Weird Design Isn’t Entirely Gone
- Niche markets (especially in China and Japan) still feature unusual designs: cat‑themed coolers, anime backplates, character-branded cases, and flamboyant color schemes.
- Some note this is different from the old era: previously, only the box was wild; now the product itself is themed.
Hardware Longevity, Platforms, and Prices
- Multiple commenters note that PCs and GPUs from 2017–2020 still handle modern games well, a big contrast to the rapid obsolescence of earlier eras.
- This slower pace is seen as both good (hardware lasts) and bad (fewer mind‑blowing generational leaps).
- Modern GPUs are vastly more complex and powerful, which some use to justify today’s prices; others lament when the GPU costs more than the rest of the system and needs exotic power connectors.
- Complaints about platform design (e.g., AM5 PCIe lane limitations, USB4/Thunderbolt) are countered with arguments about market segmentation toward high‑end platforms like Threadripper.
Linux, Freedom, and GPU Vendors
- AMD is praised for “good enough” Linux support and no required user‑space spyware, seen as more respectful than alternatives.
- Others point out that modern AMD still relies on proprietary firmware blobs; fully “blob‑free” setups (e.g., linux‑libre) are effectively incompatible with current GPUs and even CPU microcode updates.
Games Then vs Now
- Some feel games (especially AAA) have become derivative, monetized, and technically stagnant, with yearly sequels indistinguishable in look and feel.
- Others counter that modern hardware largely removed technical constraints, allowing innovation in storytelling and experiences instead.
- There’s disagreement on when AAA quality declined, with references to titles from the 7th console generation and to ongoing lore depth in modern games.
Demos, Side Products, and Broader Aesthetic
- Old GPU generations shipped with interactive tech demos and named characters; many of these have since been removed from official sites.
- Similar “crazy box” aesthetics existed for sound cards and other components, plus catalogues (e.g., Maplin) and software (Borland, Delphi) that treated packaging and installer art as creative canvases.
- The overall tone of the thread is bittersweet nostalgia: fond memories of discovering hardware through this wild marketing, alongside recognition that the market and technology have simply moved on.