Why I'm teaching kids to hack computers
Platform Choice & Accessibility
- Several commenters criticize the app for being Apple-only, calling iOS/macOS “least hacker-friendly” and mismatched with “teach kids to hack” branding.
- Others counter that kids do commonly have iPads/iPhones, and that curiosity doesn’t depend on platform.
- A free web version exists and is already used in hundreds of schools, but is described as “less powerful” (fewer integrated tools, less intensive processing, more reliance on external sites).
- Some jailbreak users want support for older iOS versions; the developer cites testing burden as the main constraint.
Gamification, Motivation & Nostalgia
- Many reminisce about learning via necessity and unstructured tinkering (broken PCs, DOS mods, floppies, warez, game modding, reverse engineering text files), arguing that this bottom‑up, goal-driven learning is hard to replicate top‑down.
- Others say guided challenges and platforms like TryHackMe work well as on‑ramps; structure helps beginners, and the truly curious will “escape the sandbox” anyway.
- There’s skepticism that gamification alone can create deep engagement without an existing desire to “make something happen” on the computer.
Topics & Long-Term Relevance
- One thread questions focusing on SQL injection and similar exploits, arguing many such issues are mitigated by modern frameworks and will be further reduced by AI helpers.
- Others respond that these vulnerabilities are still very much alive in real code today, and the goal is to inspire with current tech rather than predict 2040.
Monetization, Microtransactions & Ethics
- Strong pushback against in‑app purchases aimed at kids, especially a visible “buy hints” UI and the broader mobile dark-pattern ecosystem.
- The app offers:
- A free version with 10 tutorial challenges + 1 extra, then paywalls further content/hints.
- A separate “Education Edition” as a one-time purchase with no IAP, no tracking, no ads.
- Some argue this still trains kids to reach for microtransactions; others say dual models are a reasonable compromise so people can both try before buying and avoid IAP entirely.
- Debate arises over whether a truly “for kids” tool should be open source and fully free vs. needing a sustainable business model.
Ethics, Legality & Broader Concerns
- One commenter suggests explicitly teaching about legal consequences and responsible use; the developer is open to adding such messaging.
- Broader worry: kids raised only in locked-down environments (iPads/Chromebooks) may never learn how general-purpose computers work; some parents use this app alongside hardware projects (PC builds, keyboards) to foster real tinkering.