Unreal Tournament 2004 is back
Reaction to UT2004’s Return
- Many express excitement and nostalgia, hoping for active public servers, especially for classic Instagib CTF (e.g., Face/Facing Worlds) and Monster Hunt.
- Several recall UT2004 as a LAN-party staple and a formative gaming experience, sometimes even more memorable for being one of the few big titles with native Linux and Mac support.
- Some worry Epic might shut the project down, but others note the team claims to have explicit permission from Epic.
Mutators, Modding, and Community Servers
- Mutators are praised as a standout feature: low gravity, volatile ammo, size-changing players, monster spawns, etc., all cited as adding huge replayability.
- UnrealScript and the overall extensibility of Unreal/UT are remembered as approachable and powerful, inspiring many to start coding or modding.
- Comparisons are drawn to mod scenes in Quake, Half-Life, Tribes, Warcraft 3, Counter-Strike 1.6, GTA San Andreas, and others—seen as a golden age of player-run servers and experimentation.
- Some argue modern “workshop” systems and centralized matchmaking are less empowering than old server-side mods; monetization (skins, lootboxes) and esports focus are blamed for killing that freedom and its communities.
Decline of Arena Shooters & Modern Alternatives
- Posters distinguish arena shooters (UT, Quake) from today’s hero shooters, tactical/class-based games, and battle royales.
- The genre is seen as niche now, with small communities on titles like Xonotic, Warsow, Diabotical, Splitgate, Tribes 3: Rivals, and various indie/retro shooters.
- Suggested reasons: high skill floor/ceiling, less accessibility than CoD-like games, and lack of commercial upside versus live-service models.
Epic’s Stewardship, Source & Preservation
- Some lament Epic delisting old UT titles and shutting down master servers, calling UT2k4/UT99 “allowed to wither and then murdered.”
- There are calls to open-source Unreal 1/UT99 to enable community forks, with id Software’s releases given as a positive contrast.
- Others note legal/ownership complications with multiple contributors and middleware.
- References are made to community patches and engine reimplementations as partial workarounds.
Platform & Gameplay Notes
- Native Linux support and even software rendering (via Pixomatic) are fondly remembered.
- UT99 is often held up as the peak; UT2004 is praised for breadth of modes; UT3 and the cancelled UT4 are seen as missed opportunities.
- Critiques include UT2004’s steep single-player difficulty curve and the finger-strain of double-tap dodging.