Vietnam bans unskippable ads
Scope of the Vietnamese Rule
- Applies to online video ads: a visible skip/close control must appear after 5 seconds.
- Separate clauses restrict ads that harm “national security” or insult state symbols and leaders; some see this as the real political motive, others as just standard boilerplate.
- TV is regulated differently: there are already caps on ad minutes per hour and rules on interrupting news or films.
Predicted Platform & Market Reactions
- Many expect platforms (especially YouTube and mobile games) to respond with:
- More frequent, shorter ads (e.g., chains of 5‑second skippables).
- Longer sequences of rewarded ads where you must watch multiple 5‑second units to get in‑game rewards.
- Some think this could push down CPMs and total ad revenue, leading to less “free” content or more paywalls; others say there is already an oversupply of low‑quality “content”.
- A few suggest big platforms might simply scale back or exit Vietnam, given relatively low ad prices there.
User Experience & Dark Patterns
- Extensive complaints about:
- Tiny or fake close buttons, moving UIs, layout shifts that cause accidental clicks.
- “Interactive” ads that force you to play a mini‑game before closing.
- Progress bars that start fast then slow down, or 20+ minute “ads” masquerading as news or full shows.
- Several argue skip behavior should be standardized and enforced at the platform level, not per‑advertiser.
Ethics and Economics of Advertising
- Large sub‑thread on whether the world would be better without ads:
- One camp: ads are psychological manipulation, manufacture fake needs, distort competition toward whoever buys the most attention, and act as a regressive “attention tax”.
- Other camp: some advertising is genuine information and discovery (new products, local services, small businesses); without any ads, market entry and consumer choice would suffer.
- Debate over alternatives: catalogs/directories, word‑of‑mouth, reviews, government or neutral “product directories”.
- Disagreement on whether such systems can ever be truly non‑pay‑to‑play or “level”.
Adblocking, Subscriptions, and Creators
- Many describe living essentially ad‑free via uBlock Origin, Pi‑hole/NextDNS, AdGuard, YouTube front‑ends, and SponsorBlock.
- Counter‑arguments:
- Adblocking removes funding from creators and ad‑supported services, potentially reducing what’s available for people who can’t pay.
- Others reply that current ad‑funded giants are wildly profitable, and that users are justified in protecting privacy and attention.
Children, Mobile Games, and Regulation
- Parents report mobile games with 30–60 second unskippable interstitials after every level, manipulative “IQ test” mini‑ads, and post‑purchase changes that push further IAPs.
- Vietnam’s rule is welcomed as a small protection; some call for stronger global regulation, especially around children’s apps and scammy/fake products.