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Screen brightness, calibration, and hardware
- Several comments argue most screens are simply used too bright; calibrated workflows target ~100–150 nits, often around 30–40% of the brightness slider.
- Others push back that at such low brightness IPS colors/contrast suffer, especially versus OLED.
- There’s debate on why light UIs got brighter: one view blames the shift from desktops (hard to adjust) to laptops/phones (easy global brightness, so designers “use all the nits”); another notes desktop monitors have long supported OS-level brightness via DDC/CI, just underused.
- HDR and OLED are expected to intensify brightness extremes and change dark‑mode behavior as OLED becomes standard.
Light vs dark mode, eyes, and environment
- Strongly divergent experiences: some can stare at bright light mode all day and find dark mode painful; others find modern light themes intolerable and use dark mode everywhere.
- Big argument over whether the problem is absolute brightness or contrast with the environment:
- One side: set screen brightness close to ambient (like paper) and light mode is fine.
- Other side: many devices don’t dim enough; auto‑brightness is inconsistent; users work in dim rooms; even minimum brightness can be fatiguing, especially on phones at night.
- Several note personal factors: astigmatism, brain‑vision issues, or light sensitivity can make white‑on‑black or black‑on‑white unusable; dark mode is not universally “better.”
Emitted vs reflected light and “book” analogies
- Repeated rebuttal to “books aren’t dark mode”: paper reflects ambient light and is usually off‑white; screens emit light and can easily exceed surroundings.
- Some argue the retina doesn’t care about emission vs reflection, only luminance; others say context matters because books auto‑scale with room light.
- Many suggest avoiding pure #FFFFFF and #000000; slightly off‑white and off‑black backgrounds are seen as more legible and less fatiguing.
Design trends and theming
- Commenters see a long trend toward:
- Light modes getting whiter and flatter (e.g., post‑Yosemite macOS, Discord’s new light mode).
- UIs losing color: monochrome icons, fewer tinted sidebars, less “battleship grey” or XP‑style color cues.
- The light/dark‑mode dichotomy is criticized as a “mental trap” that:
- Forces designers into two extremes rather than a full gamut.
- Encourages very bright light themes just to distinguish them from dark themes.
- Pushes everything toward monochrome so icons/assets can invert.
Dark mode quality, accessibility, and “peak dark‑mode”
- Some feel we’re past “peak dark mode”: many dark UIs are harder to read, especially on glossy screens or in bright offices.
- Others reply that well‑designed dark themes can be as readable as light ones; the issue is lazy inversion and poor contrast choices.
- Multiple comments note dark mode poses particular problems for people with astigmatism and that good dark design is more sensitive to display type, pixel density, and environment.
Usage patterns, mixed modes, and customization
- Many describe mixed setups: dark for code/terminals, light for documents/web; or light by day, dark at night via OS scheduling.
- There’s frustration with being forced to declare a global “light” or “dark” identity; some would rather apps choose the best theme, or expose full custom theming instead of just two modes.
Critiques of the article’s measurement
- Some question the methodology: simple non–gamma‑corrected grayscale averaging of window chrome, and ignoring total screen area, may not capture perceived brightness or real UI contrast trends.