Design Thinking Books (2024)
Reactions to the curated design book lists
- The linked article and a user’s “digital library” drew mixed reactions.
- Some praised the collections as useful and well-curated; others criticized them as flat lists of popular, minimalism-heavy titles lacking structure.
- Suggestions included adding hierarchy by audience (beginner designers, devs with/without design support, managers) and grouping by topic.
- Several noted missing “classics” in visual/UI design and industrial/minimalist design and were pleased when some were added.
Specific book recommendations and critiques
- Widely recommended:
- “Don’t Make Me Think” seen as a web-design counterpart to “The Design of Everyday Things” (DOET).
- “Positioning” and “Ogilvy on Advertising” praised for shaping strategic and visual decisions.
- “Creative Confidence,” “The Design of Design,” “101 Things I Learned in Architecture School,” “The Art of Game Design,” “The Toyota Way,” and a graphic-design-focused “New Program” were also endorsed.
- DOET:
- Supporters value its concepts (affordances, signifiers, mental models, error types, Norman doors) and say it permanently changed how they notice and discuss design.
- Detractors find it academic, repetitive, overly obvious, or poorly structured; “good Design 101,” not a “bible.” Some specific technical claims (e.g., about passwords) are viewed as dated or wrong.
- Refactoring UI:
- Praised as highly actionable for developers.
- Criticized for high price, lack of print edition, and some example “improvements” that look worse or harm accessibility (low-contrast, thin text).
Debate over Design Thinking vs. Systems Thinking
- One strong thread argues:
- Design Thinking is a simplified, branded subset of Systems Thinking/Cybernetics that imposes fixed stages and “recipes,” undermining the original epistemic, holistic intent of systems theory.
- People are urged to study Systems Thinking directly (Ackoff, cybernetics, systems dynamics) rather than rely on canned frameworks.
- Others respond:
- Design Thinking is essentially standard human-centered design framed for non-designers; useful because it’s teachable, pragmatic, and pulls clients/stakeholders into problem framing.
- It’s not inherently “one size fits all,” and in practice good teams adapt methods and use it as a tool, not dogma.
- The tension is framed as methodology (flexible approach) vs. fixed method (5 stages), and whether codification helps or harms.
Skepticism toward Design Thinking practice and consulting
- Multiple commenters see Design Thinking as a buzzword akin to Agile or Data Science fads:
- Used to gain influence in domains where practitioners lack deep expertise.
- Often manifests as ritualized workshops (sticky notes, dot-voting) where “design thinkers” control process and domain experts are just participants.
- One anecdote describes a corporate “design thinking” class where consultants appeared to mine participants’ ideas for their own future monetization.
- Counterpoints:
- Domain experts are busy and siloed; designers add value by facilitating, prototyping, user testing, and connecting human behavior to solutions.
- The real problem is poor practitioners and cargo-cult methods, not the underlying ideas of user-centered, iterative problem-solving.
Broader UX and design insights from the thread
- Several comments expand on DOET-inspired ideas:
- Norman doors demonstrate that users are not to blame for confusing interfaces; designers must observe behavior and reduce reliance on instructions/documentation.
- “Just make it a setting” is critiqued: defaults matter since most users never change them, and excessive configuration creates decision fatigue and unusable settings menus.
- Good design bridges human behavior and artifacts; environment and interface choices shape behavior far more than willpower or documentation.