Games with loot boxes to get minimum 16 age rating across Europe
Comparison with physical cards and mystery products
- Ongoing debate whether loot boxes are meaningfully different from Pokémon / trading-card packs and mystery boxes.
- Arguments they are different: instant repeat spending with little friction; strong casino-like audiovisual hooks; often no trading or resale; vendor fully controls rarity and cannot be bypassed by direct purchase; items locked to accounts with no restitution.
- Counterpoints: physical packs are also random, vendor-controlled, unrefundable once opened, and can feel like low‑stakes gambling; many people see both as gambling-like.
- Resale/trade options in physical cards mitigate harm somewhat by providing residual value and social interaction, though resale usually recovers only a fraction of cost.
Age limits and whether loot boxes are “gambling”
- Many commenters call loot boxes gambling and think 18+ would be more consistent with casino rules; others note regulators in some countries classify them differently.
- Several point out all age thresholds are arbitrary proxies for maturity but necessary in law.
- Some argue kids should not learn “risk/reward” via real-money gambling mechanics at young ages; a minority claims such exposure builds later-life instincts.
Effectiveness of age ratings and verification
- Mixed views on impact: some say they or other parents use age ratings seriously; others recall personally ignoring them.
- Concern that parents will simply click through age checks, especially if designed to be annoying.
- Some see this as mainly industry self-regulation to avoid stricter laws.
Alternative or stronger regulatory approaches
- Suggestions include:
- Prominent odds disclosure and mandatory labeling for games with loot boxes.
- Price caps, limits on frequency/amount of purchases, and cool‑off or refund periods.
- Hard bans on real‑money chance-based items (loot boxes, gacha, certain betting / prediction markets).
- Aligning loot-box regulation with existing gambling rules.
Nanny state, surveillance, and civil-liberty concerns
- Some fear this will justify broader mandatory age verification at OS or platform level, increasing tracking and surveillance.
- Others see age ratings as a low‑impact parental aid, not a serious liberty restriction.
Broader views on gambling and addiction
- Several commenters are broadly anti‑gambling, citing personal or national experience with expansion of betting and slot machines.
- Others argue gambling (incl. low‑risk forms) is widely used with limited harm and should be managed, not morally abolished.