Show HN: Putt.day a daily mini golf game
Overall reception
- Many found the game fun, cute, and “addictive,” especially for a quick daily play (Wordle-like).
- Visuals and browser/mobile support are praised.
- Several say it “could be something special” with more polish.
Difficulty, Par, and Shortcuts
- Par 6 for the highlighted daily hole is widely viewed as unrealistic via the “intended” path; many report 12–20 strokes.
- Multiple players demonstrate completions in 6, 4, 3, and even 2 strokes by exploiting shortcuts:
- Bouncing off walls near the start to gain vertical lift and jump over walls/water.
- Using the initial spinner as a teleporter by banking into the opposite wall.
- Debate over whether these “cheese” routes are intentional; some find them satisfying, others think par is misleading.
- One person notes you can edit localStorage to fake any score.
Physics and Controls
- Common feedback: too much rolling resistance and overly damped bounces; ball stops too quickly.
- Short putts are hard to control; “tap-ins” often overshoot and oscillate around the hole.
- Some dislike the ramp that pushes the ball automatically.
- Developer states physics and scoring are being actively tweaked.
Camera, UI, and Mobile UX
- Auto camera orientation is often confusing or 180° off; users request:
- Fixed or overhead camera.
- Automatic but smarter alignment toward the next shot.
- On mobile, aiming is difficult:
- Thumb covers the ball and power indicator.
- Ball-as-hit-target conflicts with panning.
- Scorecard suggestions: show latest or best run, don’t truncate, and give richer “progress” feedback.
Multiplayer / Ghosts and Social Features
- Visible flying balls/cursors are real-time ghosts of other players.
- Some love the feeling of not playing alone and using ghosts for hints; others question the value vs. complexity.
- Requests for multiplayer modes, private rooms, and series of holes with friends.
Performance, Bugs, and Compatibility
- Reports of lag, blank screens, or failure to load on some devices.
- WebGL-disabled case currently shows a blank page; users want an explicit error.
- Mixed success on Firefox; some get WebGPU errors.
- One daily hole was “bunk” (stuck at first ledge) due to a bad random seed; later fixed.
- An instruction dialog can exceed screen height with no scroll, blocking progress.
Implementation and Comparisons
- Implemented with three.js.
- Compared to other mini-golf and golf-like games; some users prefer those, others enjoy this one’s daily format and feel.