Where to Find the Colors Your Screen Can't Show You
Modern screens and standard color spaces like sRGB and even Display P3 capture only a fraction of the colors humans can see, particularly in intense greens, cyans, and some saturated reds and purples found in nature, pigments, and lasers. Commenters explore why digital devices are limited (three primaries, gamut and depth constraints, lighting spectra), how wider-gamut technologies and multi-ink printing partially bridge the gap, and why real-world experiences—forests, paintings, minerals, high-altitude skies—still look richer than any photo or display. The thread also touches on human color perception quirks, cultural color naming, and emerging research and hardware aimed at more faithfully reproducing what our eyes can perceive.
Overall reaction to the article
- Widely praised as exceptionally clear, engaging, and inspiring.
- Several readers say it changed how they look at traffic lights, forests, skies, and paint.
- Some note it re‑ignited old interests in painting, lighting design, or stereo photography.
Real-world colors vs screens
- Many describe vivid experiences that screens fail to capture: blue and green lasers, forest greens, glacier/crevasse ice, high-altitude skies, dioptase and ultramarine pigments, peacock feathers, museum paintings.
- Repeated observation: photos of paintings, forests, or beaches look “flat” compared to real life, partly due to gamut limits and partly due to depth, texture, and reflections.
- Cataract surgery anecdotes underline how strongly optics and lenses affect perceived color.
Paint, printing, and photography
- Pigments and inks often exceed sRGB; examples include ultramarine, prussian blue, specialized cyan/pink dyes, and Hexachrome/extended-ink offset printing.
- High-gamut photo printers and multi-ink systems can reproduce colors beyond screens, though adoption is limited by cost, complexity, and communication to customers.
- Structural color photography and holographic processes are mentioned as ways to better preserve real-world color.
- Camera pipelines and JPEG defaults are blamed for “flattening” scenes even before display limits.
Color spaces, gamuts, and diagrams
- Discussion around sRGB vs Display P3 vs Rec.2020, Adobe RGB, ACES AP0.
- Debate over which missing region matters more:
- One side: saturated blue‑greens are overemphasized in CIE 1931; real pain point is saturated oranges/reds/purples common in everyday objects.
- Another side: foliage and certain animals make missing greens perceptually important too.
- Several note CIE 1931 chromaticity diagrams are only 2D slices, non‑uniform perceptually, and somewhat obsolete; newer models (e.g., CIECAM family) better match human perception.
- Some criticize gamut diagrams rendered in sRGB as inherently misleading when they “show” out‑of‑gamut colors.
Lighting and color rendering
- Color Rendering Index (CRI) is criticized for ignoring deep red (R9), leading to LED lighting that looks “off,” especially for skin tones.
- Alternative metrics (TM‑30, SSI, TLCI) are suggested but rarely available to consumers; practical evaluation often requires a spectrometer.
- Fluorescence (e.g., scorpions, some dyes) is noted as another dimension poorly handled in standard lighting and reproduction.
Vision science and perception
- Metamerism explained: different spectra looking identical under given conditions (e.g., yellow light vs red+green mixture; flower vs its print vs its screen image).
- Discussion of cone overlaps, silent substitution, and “impossible/chimerical colors”; mention of experimental work selectively stimulating cone types and of possible human tetrachromacy.
- Some clarify why color spaces are often shown as 2D slices (fixed brightness) despite underlying 3D structure.
- One commenter asserts humans have poor color memory and considers chasing rare colors misguided; others implicitly counter by valuing experiential richness.
Displays, projectors, and multi-primaries
- High-end HDR/wide-gamut monitors and reference displays are cited as significantly better, though still limited.
- Triple-laser projectors can approach or exceed Rec.2020, but trade-offs include artifacts, cost, and imperfect coverage.
- Multi-primary (more than three channels) displays have been tried; barriers include content, tooling, formats, and small markets.
- Interest expressed in hypothetical retina-projection/laser-based VR for more complete color reproduction, alongside safety concerns.
Cultural and linguistic aspects
- Color naming differences (e.g., “blue” vs “green” traffic lights; multiple terms for shades of blue) are noted as separate from physical color perception but relevant to how colors are talked about and remembered.