Show HN: Truncate, a word-based strategy game
Overall Reception
- Many find the game original and compelling (“Scrabble meets Risk”), with several reporting getting “hooked” after a few games.
- Others bounce off quickly, describing it as “insanely hard”, “more frustrating than fun”, or losing interest due to ergonomics and rule complexity.
- Several think it has “huge potential” and could even work as a physical board game.
Rules, Complexity & Tutorial
- Battle rules (valid/invalid words, “weakest link” losing whole attacks, defender +2 advantage, towns counting as one-letter words) are widely seen as non-intuitive and hard to predict.
- Multiple commenters want:
- A concise rules page instead of only an interactive tutorial.
- Attack-result previews or at least “you’re going to lose this battle” warnings.
- Clearer battle logs that explicitly list which rules and word lengths decided the outcome.
- Others push back, arguing previews should be limited to an optional “tutor mode” so experienced play still rewards rule mastery and tactical blunders.
- Some suggest more interactive, puzzle-like tutorial segments and an “advanced” tutorial for special cases.
Dictionary Quality & Visibility
- Dictionary is a major pain point:
- Missing expected words/plurals and some British spellings.
- Accepting obscure or slangy 2–3 letter words.
- Perceived US-English bias.
- Many want:
- On-board highlighting of valid vs invalid words.
- Easier dictionary access: hotkeys, ESC-to-close, auto-focus search, not covering the board, or persistent side panel.
- Optional auto-check of newly formed words.
- The authors describe using an intersection of Wordnik’s games list and SCOWL, plus Wiktionary for definitions, and are open to curation, reporting, and expansion.
UI / UX Feedback
- Requests include:
- Board rotation for easier reading, especially of opponent’s words.
- Better animations for tile draws and battles.
- Undo support and preventing no-op swaps (e.g., swapping identical letters).
- Cleaner resign dialog wording.
- Tile organization, keyboard shortcuts, and right-click word lookups.
- Some find the puzzle boards too cramped; others like the constrained mid-board slog as part of the strategy.
Platform & Miscellaneous
- Game is fully open source; license being set to MIT.
- iOS Lockdown Mode breaks it due to WebAssembly; native app is being considered.
- Multiplayer exists via room codes; players request matchmaking and discovery.
- Interest expressed in non-English dictionaries and physical/DIY tile-play variants.