Japan enacts law to promote competition in smartphone app stores

Scope and intent of the law

  • Law targets Apple’s and Google’s mobile OSes, app stores, and payment platforms, aiming to stop them from blocking or handicapping competing apps and services.
  • Unclear from the English article whether it mandates full third‑party app stores / sideloading, or only bans discriminatory treatment of competing services and payments.
  • “Services” is seen as a key term; could include alternative app stores and payment processors, not just standalone apps.

Fines and comparison with other regions

  • Violations can incur fines of 20% of relevant domestic revenue, rising to 30% for non‑compliance.
  • Some argue this “finally hurts”; others note the EU DMA allows up to 10–20% of global revenue, potentially larger in absolute terms.
  • Debate over whether firms could treat fines as a “tax” and pass costs onto users; others counter that revenue‑based fines plus competition still create strong deterrence.

Apple/Google power, fees, and first‑party advantages

  • Many see the 30% cut as a de facto royalty on using the platform, not just a payment-processing fee, and argue users have already “paid” via device prices.
  • Complaints that Apple’s first‑party apps enjoy private APIs, background privileges, and hardware access (e.g., photos, camera, NFC, background sync) unavailable to competitors.
  • Some argue app‑store rules that block competing payments or services are purely about profit, not security; EU and Japan are viewed as calling this out.

Security vs. openness and user control

  • One side stresses curated stores as essential for stability, security, and non‑technical users, comparing to Windows pre‑Defender and malware problems.
  • Others argue modern OSes solve most “software can break hardware” issues; responsibility for misuse (e.g., illegal radio use, medical devices) should fall on owners/operators.
  • Strong current in favor of sideloading and alternative stores, plus “escape hatches” for power users, while allowing locked‑down defaults for others.

Alternative stores and UX concerns

  • Some welcome competition from F‑Droid‑style or Steam‑like stores with better discovery and less adware.
  • Others fear fragmentation: multiple vendor stores (Microsoft, Meta, game publishers), more logins, dark patterns, lock‑ins, and scattered subscriptions.
  • Android cited as a mixed precedent: technically open, but Play Store dominates discoverability.

Japan’s broader tech and regulatory context

  • Japanese commenters express both hope (curbing foreign platform dominance) and skepticism (politicians’ tech illiteracy, capture by local conglomerates).
  • Side discussion on Japan’s historical strengths in hardware vs. relative weakness and “Galapagos” isolation in modern software and platforms.