CA law means stores can't say you're buying a game if you're merely licensing it
Scope and intent of the California law
- Law targets deceptive use of “buy” for digital goods where access can later be revoked.
- Applies broadly to copyrightable works (games, movies, books, music), not just games.
- Statute exempts digital goods that can be downloaded for offline use in a way the seller cannot later revoke; unclear if platform‑locked formats (e.g., Kindle) qualify, since access can still be killed via proprietary software.
- Some see it as reinforcing the First Sale Doctrine for digital contexts and pushing back against “you bought it” rhetoric when it’s really a license.
Debate over terminology (“buy”, “rent”, “license”)
- Many want “buy” reserved for traditional ownership with resale and non‑revocable use.
- Alternatives debated: “rent”, “lease”, “license”, “revocable license”, “temporary access”, “conditional allowance”.
- Objections:
- “Rent” implies recurring payments or short, fixed periods.
- “Lease” implies a fixed term, unlike today’s indefinite‑until‑revoked model.
- “License” feels too legalistic and still vague without clear duration.
- Some predict marketing will just shift to “buy a license” or neutral verbs like “Get” or “Pay”.
Ownership, first sale, and digital vs physical media
- Physical discs/cartridges historically conveyed durable, transferable use; digital licenses are non‑resellable and revocable, including at inheritance.
- Modern “physical” games often just contain download stubs or codes, weakening First Sale in practice.
- Many commenters see server shutdowns and delistings as consumer‑hostile; campaigns like “Stop Killing Games” are cited as responses.
Consumer expectations, refunds, and duration
- Dispute over what’s “fair”: some say $60–70 for many hours of entertainment is fine even if access later disappears; others argue the core problem is misrepresentation and undefined duration.
- Suggestions:
- Explicitly advertise time‑bound licenses (e.g., 5‑year access with server support).
- If fully prepaid up front and called “perpetual,” revocation should require refunds.
- Courts may eventually impose an implied minimum usability period.
- Platforms like Steam are viewed as relatively consumer‑friendly today (refunds, continued downloads of delisted games), but commenters emphasize this is voluntary and could change.
Broader worries: property, DRM, and data
- Several see a long‑term trend where contract law and DRM erode traditional property rights, making it risky or illegal to exercise practical control over what you “own”.
- Concerns extend to:
- Cars and devices with remote control, anti‑repair, and no‑resale constraints.
- A potential future where general‑purpose computing and offline ownership disappear.
- Data and cloud services (e.g., photos or purchased music becoming inaccessible without ongoing payment).
- Some advocate supporting DRM‑free media and enlarging the cultural commons as a counterweight.