Nintendo unveils Switch 2 ahead of June 5 launch
Rising game prices and Nintendo’s pricing strategy
- Main shock: first-party titles at $80 (digital) and €90 in Europe; some mention $90 physical for Mario Kart.
- Surprise that Nintendo, long seen as “family” and price-stable, is the one normalizing this tier.
- Some defend pricing via inflation comparisons (SNES/N64-era carts often >$100 in today’s money) and rising dev costs.
- Others argue incomes/purchasing power and living costs make this hike feel far worse than inflation charts suggest.
- Nintendo’s near-absence of deep discounts is divisive:
- Fans like the predictable value, lack of FOMO sales tactics, and strong resale prices.
- Critics see it as price-gouging and a reason to stick to PC/Steam/Steam Deck.
Physical vs digital, new “key cards,” and storage
- Physical carts now carry an extra premium; speculation that faster media is expensive, plus some carts will be download-only “dongles.”
- Debate over whether physical should cost more than digital, given digital’s DRM risks and no resale.
- New “key cards” that act as physical licenses for downloads are seen as:
- A cleaner, cheaper way to do physical for huge/low-budget titles.
- A possible model for Sony/Microsoft if it’s well received.
- microSD Express support excites some (first mainstream device, good prices emerging), and others wonder about security implications.
Hardware, features, durability, and drift
- General consensus: Switch 2 is a solid iterative upgrade (better screen, 120 Hz, upscaling, better dock cooling).
- Concerns:
- Price of the console (~$450/€470) so close to Steam Deck.
- Underwhelming for those wanting radically better durability and performance.
- Frustration that Nintendo won’t explicitly address Joy-Con drift or commit to Hall effect sticks.
- Mixed feelings on camera and dedicated chat button:
- Useful for kids’ social play and streaming-style sharing.
- Others see them as privacy/UX “anti-features” and want robust parental and disable controls.
Launch, scalping, and regional quirks
- Priority-purchase system (online members with telemetry and 50+ hours) is read as:
- Either a telemetry-fueled FOMO MBA stunt, or
- A scalper-prevention, loyal-customer reward similar to Steam Deck’s rollout.
- Some question GDPR compliance in Europe and note modded-switch owners won’t qualify.
- Japan-only, region-locked and language-locked cheaper model is seen as:
- Anti-scalping and yen-weakness compensation.
- Notably the first time the console itself is region/language-locked rather than just games.
Competition and value vs Steam Deck / PC
- Many compare price and flexibility to Steam Deck:
- Deck seen as more powerful, open, repairable, with cheaper games.
- For non–Nintendo-first-party fans, Switch 2 is a hard sell.
- Others note Nintendo has always been expensive on games; the new twist is no longer being the clearly cheaper hardware option.
Library, audience, and accessibility
- Some disappointment at lack of a flagship new 3D Mario/Zelda at launch; spin-offs and upgrades feel thin for a pricey new system.
- Concern that high software + hardware prices push children/low-budget players out, especially as physical resale is de-emphasized.
- Nintendo’s historically hostile stance toward modding/emulation and copyright enforcement leads a few to maintain personal boycotts.
- One commenter asks about accessibility (e.g., screen reader) and notes Nintendo is now behind Xbox/PlayStation here; no clear answer in thread.