Touching the back wall of the Apple store
Apple: Luxury Branding vs Real Utility
- Some argue Apple products mimic mall “luxury goods”: high-margin items with strong branding but not inherently “genuinely valuable,” similar to Cartier/Rolex or Dippin’ Dots/Build‑A‑Bear.
- Others counter that Apple combines aspirational branding with extremely high utility, especially the iPhone, which consolidates many tools (wallet, map, camera, etc.) into one device.
- Disagreement over how unique this is:
- One side: cheaper competitors (Android phones, Windows laptops) deliver equal or greater utility for less; Apple’s premium is mostly brand.
- Other side: direct competitors cost roughly the same; cheaper devices have real trade‑offs in build, performance, longevity, or integration.
- Related analogies: Rolex as jewelry first vs tool watch; debate over whether “luxury” is cost-of-production, functional quality, or signaling.
Smartphone Value and Social Costs
- One thread claims smartphone hardware’s potential is neutered by software and attention-harvesting design; most “utilities” are degraded by ads, bugs, and dopamine loops.
- Counterpoint: many core utilities (maps, calculators, timers, basic apps) work well, especially on iOS, and people demonstrably gain from them.
- Disagreement whether problems are primarily social (habits, attention) or technical (touchscreens, lack of physical keyboards).
Apple Store Experience: Then vs Now
- Early Apple Store memories: highly attentive staff, no pressure to buy, explicit training to:
- Avoid upselling,
- Protect long-term trust (even sending customers elsewhere),
- Never fake answers; look things up with customers.
- Many recall being gently encouraged to browse and “come back later” rather than close immediately, which felt distinctive vs old big-box computer stores.
- More recent reports are mixed:
- Some say stores are crowded, under‑attentive, and confusing since the loss of the dedicated Genius Bar and checkout points.
- Others appreciate being left alone and point out you can self‑checkout accessories with your phone.
- Regional variation: some Asian stores reportedly ignore customers for 20+ minutes; US flagships feel either too busy or oddly empty of staff engagement.
Retail Theater and “Ambient Aspiration”
- Several comments view the Apple Store as carefully staged “interactive luxury” retail, comparable to high‑end fashion houses.
- Speculation (acknowledged as speculation) about Apple using attractive “plants” or influencer-like visitors to maintain a cool vibe, likened to practices in upscale bars and clubs.
Cheap MP3 Players, Hacking, and Life Paths
- Strong nostalgia for pre‑iPod MP3 players (S1 clones, SanDisk Sansa, Creative, Archos, Rio, etc.), often seen as:
- Less polished than iPods but more open, hackable, and mass-market.
- Gateways into media piracy, Linux installs, ffmpeg experimentation, Rockbox, and general computer literacy.
- Several note that these “generic” devices influenced their technical lives more than later Apple gear, reinforcing the article’s point about humble tools shaping trajectories.