Android introduces $2-4 install fee and 10–20% cut for US external content links
Scope of the new fees
- Applies only to apps distributed via Google Play that:
- Link to external payment for digital content, or
- Trigger installs of another app after a user follows such a link.
- Fee structure discussed:
- Fixed per-install fee within 24 hours of the external link (≈$2.85 for apps, ≈$3.65 for games).
- Additional 10–20% cut on external revenue.
- Does not apply to apps installed outside Play (e.g., direct APKs, F-Droid, other third‑party stores), as far as commenters can tell.
Legality and Epic/Apple context
- Some argue this is a “victory lap” over court rulings, showing penalties on Apple/Google were too weak.
- Others note recent Apple rulings explicitly allow some fee on external payments; dispute is about how much, not whether.
- Confusion over the courts’ “middle ground” between IP rights and antitrust: unclear legal principle for limiting, but not banning, fees.
- Several expect this fee model to be tested again in US courts; some think it’s tailor‑made to sit just inside current rulings.
Fair platform compensation vs gouging
- Critics call the per‑install fees “egregious,” especially when Google isn’t hosting the content or when a 100MB download supposedly “costs” $4.
- Defenders say pricing is based on value and market power, not bandwidth cost; the question is only whether it’s legal.
- Comparison to Unity’s runtime fee: similar per‑install charge, but here developers are seen as more “captive” because of Google’s market power.
Monopoly, “walled gardens,” and comparisons to games consoles
- Large debate over whether comparing Google/Apple stores to Xbox/PlayStation/Fortnite/Roblox is valid:
- One side: gaming platforms are numerous and non‑essential; smartphones are near‑essential infrastructure with only two viable OSes.
- Other side: monopoly law doesn’t distinguish “essential” vs “non‑essential,” and consoles also lock down alternative stores.
- Some propose a consistent rule: no device should be allowed to exclude competing app stores, consoles included.
Developer options and alternative stores
- Commenters stress that sideloading and other Android stores (Amazon, Samsung, F-Droid) already exist; historically, user adoption has been tiny.
- Sideloading is described as “only slightly inconvenient” technically, but the security warnings and user behavior make it commercially costly.
- Some speculate this move could push a subset of developers toward F-Droid or open‑source distribution, but F-Droid’s constraints (FOSS only) limit that.
Impact on F2P and large platforms
- View that per‑install fees are specifically hostile to free‑to‑play games using external payments: the cost per acquired user may exceed expected revenue from average users, even with “whales.”
- Only very large players (Epic, Netflix, Spotify, Amazon, major game studios) are seen as truly motivated to fight this; most small/indie devs either:
- Accept 15%/30% standard fees, or
- Avoid in‑app monetization altogether.
Extortion vs voluntary partnership
- Some commenters label the structure “extortion,” arguing:
- A duopoly on effectively essential devices makes “choice” illusory.
- The fee design is clearly meant to punish attempts to bypass Play Billing.
- Others counter:
- No one is forced to link to external content or even to build mobile apps; it’s a voluntary business relationship.
- Labeling it “extortion” requires ignoring the existence of the (admittedly worse) alternatives.
Fraud and abuse risks
- Concern that tying fees to “installs within 24 hours of following an external link” opens the door to:
- Competitors or fraud farms generating fake installs to saddle a developer with massive fees.
- Some argue Google has a strong incentive to invest in antifraud, or developers will abandon the option and revenue will disappear.
- Others note a conflict of interest: Google makes more money in the short term when there is more chargeable “activity,” fraudulent or not.
Regulatory hopes and jurisdictional differences
- Many expect US antitrust authorities to look unfavorably on Google claiming a cut of external transactions, especially given existing hostility toward Google vs Apple.
- Some see this as “testing the waters” in the US while avoiding similar steps in the EU, where regulation and enforcement are perceived as tougher.
- Suggested remedies include:
- Fines as a percentage of global turnover, escalating for repeat offenses.
- More radical ideas like government ownership stakes or personal liability (even jail) for executives.
Google Play review and support frustrations
- Separate but related complaints about Google’s wider Play ecosystem:
- Opaque, inconsistent, often AI‑driven app review; especially painful for regulated sectors like healthcare.
- Weak, slow, or effectively nonexistent human support; creators and developers often resort to public shaming on social media to get issues fixed.
- Some doubt Google could itself meet the “accessible customer support” standard it’s imposing on others.
Wider reflections
- A few commenters shrug that “99% of consumers don’t care,” arguing energy would be better spent elsewhere.
- Others highlight:
- Growing shift toward B2B as consumer margins shrink.
- Reminder that most user needs could be met via the web/PWAs—if platform vendors weren’t, in some views, undermining the open web.