Steve wants us to make the Macintosh boot faster
Jobs’ Obsession with Performance & UX
- Many see Jobs’ insistence on fast boot/wake and polished UX as rare among CEOs, who often default to “buy faster hardware” rather than optimize.
- Others argue this wasn’t unique or “revolutionary” in the 80s–90s, claiming most engineers then did care deeply about performance due to hardware limits.
- There’s agreement that today, “fast enough” has become acceptable and that good UX now routinely tolerates lags.
Apple Then vs Now; Apple vs Windows
- Several commenters feel macOS quality and polish have declined under current leadership: more bugs, visual glitches, and slower or more chaotic experiences (boot, multi-monitor behavior, new UI themes like “liquid glass”).
- Some still find Macs clearly better than Windows in UX and features like sleep/wake; others report Mac wake quirks or argue Windows laptops now wake just as fast.
- A contrasting view says Apple is just “good enough” in a closed ecosystem, similar to old home computers, while PCs remain more open and customizable.
Industry Culture on Performance
- Repeated theme: decades of rapid hardware improvement created a culture of apathy toward efficiency (“it’ll be fast next year”), leading to today’s bloat.
- Slow, naive implementations accumulate across teams, turning “a little lag” into minutes of delay. This also sets a low bar for third‑party apps on a platform.
- .NET and SQL Server are cited as rare Microsoft projects where performance and quality clearly matter.
Jobs as Leader: Inspiration vs Abuse
- Some admire how he directly framed performance work in user terms (“time saved across millions”) and set clear, demanding goals (e.g., iPad‑like wake).
- Others emphasize his history of yelling, bullying, and tantrums, rejecting the idea that excellence requires tolerating abusive behavior.
“Saving Lives” and Time as a Resource
- The “boot 10 seconds faster = lives saved” framing is debated: inspiring heuristic vs dishonest exaggeration.
- Several link it to standard cost–benefit practices (e.g., transport planning) where aggregated small time savings are monetized or valued like safety gains.
Design, Ecosystems, and Bloat
- Sharp disagreements over Apple’s design choices (one‑button mouse, sealed devices, special screws, liquid‑glass aesthetics): user‑centric simplification vs walled garden and tackiness.
- Some stress that design must target a specific audience; power users complaining about non‑repairability “aren’t the audience.”
- Multiple comments lament extreme modern bloat (e.g., chat apps using gigabytes vs 90s messengers running on 8 MB RAM) and its environmental and social cost, especially for users who can’t continually upgrade hardware.