Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

Developers and remote workers are split on whether Apple’s Vision Pro can realistically replace traditional monitors for several hours of daily use. Enthusiasts praise its immersive, portable “giant display” for focus and travel, while critics cite its cost, weight, limited app ecosystem, corporate restrictions, and potential eye/neck strain as major barriers. The exchange reflects a broader uncertainty over whether high-end AR/VR headsets are a niche productivity tool or a stepping stone to a mainstream computing future.

Use as daily work tool

  • A minority report using Vision Pro 3–8+ hours/day, mainly as a giant virtual monitor for a Mac (coding in terminals/IDEs, browser, light media in background).
  • Others tried for weeks and then stopped, citing app quality, management/policy restrictions, and lack of compelling workflows beyond “big screen.”

Mac integration and software ecosystem

  • macOS integration is currently limited to a virtual single display; multiple independent Mac windows arranged in 3D space is not yet possible.
  • Several comments want deeper OS‑level support (window management, dock/menu bar metaphors, persistence of window positions).
  • Perceived underinvestment by Apple and a thin native app catalog; streaming giants (Netflix, Spotify, etc.) are notably absent or half‑hearted, seen as a result of strained platform–developer relationships and small user base.

Hardware experience and ergonomics

  • Display quality is widely praised; optics and field of view get mixed reviews.
  • Weight, heat, sweat, and “giant face computer” embarrassment limit continuous use for many; some prefer it only in private or on trips.
  • A few users say they quickly adapted and now find regular monitors worse; others see it as clearly inferior to a good external monitor.

Health and comfort concerns

  • Some long‑term VR users (AVP and other headsets) report worsened eyesight and neck issues; others report no problems after a year.
  • Concern about training oneself to move the head instead of eyes due to sweet spot optics and eye‑tracking.
  • Basic screen‑use guidance (frequent breaks, shifting focus) is discussed; how well this translates to HMDs is unclear.

Use cases, cost, and logistics

  • Strongest use case: travel (planes, trains, hotels) where space and screen angles are constrained.
  • In fixed offices, many argue a large monitor + noise‑canceling headphones is cheaper, simpler, and more scalable for IT (no prescriptions, fittings, personal fit issues).
  • AVP is seen as highly personal and non‑fungible, complicating corporate deployment.

Future of AVP and AR/VR

  • Opinions split: some see AR glasses/portable spatial workspaces as inevitable “future of computing”; others call AR/VR a niche or dead end.
  • Unclear status of AVP’s long‑term roadmap and whether Apple will prioritize lighter, cheaper glasses or let the current line fade.
  • Competing devices (Quest, XReal, Viture, Samsung XR) are mentioned as lighter/cheaper but often lacking resolution or optics for all‑day coding.