Apple Debuts VisionOS 2
Overall reaction to VisionOS 2
- Many see most new features as incremental or “whatever,” but 8K ultra‑wide video and improved desktop use get strong praise.
- Some are underwhelmed by the keynote style and Apple’s marketing tone around “spatial computing,” describing it as over‑scripted and copy-of-a-copy of earlier Apple events.
Ultra‑wide, desktop use, and collaboration
- Ultra‑wide “virtual theater” and multi‑monitor–like setups are highlighted as compelling, especially for flights and cramped spaces.
- Some users now prefer per‑window streaming from Mac rather than multiple virtual displays.
- Built‑in macOS window tiling is welcomed; third‑party tools like Rectangle are still seen as important.
- Questions about showing a coworker your screen lead to suggestions: standard screen sharing, casting, or simply removing the headset. Current screen‑back-to-laptop behavior is described as awkward.
UI/UX and Control Center
- New gesture‑based Control Center is welcomed; looking up to trigger it is considered awkward and easy to misfire.
- Experiences differ: some say it triggers too easily; others found it almost impossible to invoke reliably.
Hardware, reliability, and safety
- Reports of front-glass hairline cracks exist but are described as limited to early higher‑capacity units; mostly cosmetic and usually replaced under warranty.
- Some users report minor display artifacts (hot pixels, brief lines) but still use their units.
Pricing and true cost
- Multiple comments stress the “real” buy‑in: base price plus AppleCare, case, lenses, and tax, often nearing or exceeding $4,000.
- This is contrasted with the need for every friend to own one for multiuser AR experiences.
Product–market fit and use patterns
- Strong disagreement: some call Vision Pro Apple’s worst failure, others use it daily and see it as “early access to the future.”
- Several owners say they rarely use it after initial weeks, unlike the first iPhone or iPod which became daily essentials immediately.
- Use cases that resonate: solo video watching, virtual large Mac display, flights; less clear: mainstream everyday use.
Comparisons to past Apple products and competitors
- Thread heavily compares Vision Pro to iPod, iPhone, iPad, and Apple Watch launches.
- One camp: Apple products often start limited/expensive and find their killer use later; Vision Pro could follow this path.
- Other camp: those earlier devices solved obvious problems and replaced existing gadgets; Vision Pro is an expensive niche “face computer” without a clear must‑have use.
- Meta Quest 3 is frequently cited as offering most of the functionality, a far stronger game library, and vastly lower cost, though Vision Pro targets a different, more “pro”/productivity‑oriented niche.
Ecosystem, content, and future
- Lack of non‑video “killer apps” and sparse native content are recurring complaints; hand‑gesture control is seen as harder to support than controllers.
- Some argue Apple’s long-term commitment and iteration history (vs. Google‑style product shutdowns) is a key advantage; others doubt this will be enough without a clear use case or cheaper model.