Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
Context & Expectations
- Original game is widely regarded as an important early indie hit; many recall it fondly.
- Some think it’s reasonable to expect “decent” sales for an anniversary edition of a “legendary” indie game.
- Others argue expectations were unrealistic: it’s an old puzzle game many already played (and often acquired cheaply via bundles or promos) and puzzle games have low replay value.
Reasons Suggested for Poor Sales
- Many commenters say they had no idea the anniversary edition launched; perceived marketing was weak, with little coverage in gaming news.
- Title “Anniversary Edition” and store text emphasize remaster/HD art and commentary, which some read as minor changes rather than substantial new content.
- Price point (~$20) is seen by many as too high compared to frequent deep discounts on the original and the going rate for remasters of older indies.
- Puzzle games are viewed as “one and done”; without compelling new mechanics or a true sequel, a remaster is a hard sell.
Content of the Remaster
- Includes higher-res art, new audio polish, dev commentary (~15 hours), and “40 new levels.”
- Multiple commenters note that many of those “new” levels are alternate or developmental versions of existing levels or commentary index levels; only a subset are truly new puzzles.
- Some players strongly praise the commentary as unusually deep and valuable for game designers; others say commentary is niche and not attractive to most buyers.
Broader Indie Market & Timing
- Several note that the 2008 landscape favored standout indies; today’s market is saturated, with vastly more competition for attention.
- Comparisons are made to other indies that thrived by focusing on new games rather than engines/languages, and to the decline of easy “evergreen” revenue.
Business/Strategy Critiques
- Some suggest depending on a remaster as a major revenue source was a strategic mistake; a full sequel might have done better.
- Others see the comments about “bad sales” as understandable worry for a small studio, not entitlement, but note that publicly calling sales “dogshit” may further hurt perception.