Understanding Memory Management, Part 5: Fighting with Rust
Overall reception of the post
- Many readers found the piece exceptionally clear and useful for understanding Rust’s memory model and borrow checker.
- Some non-Rust or non-systems programmers read it as a way to grasp Rust’s design and possibly “borrow” its ideas for C/C++.
Core Rust ownership model
- Key mental model repeated: each value has exactly one owner; multiple ownership requires
Rc/Arc; at any time either one writer or many readers, never both; enforced at compile time (and sometimes runtime). - Once this is understood, the borrow checker’s behavior is seen as enforcing these simple rules rather than being arbitrary.
Traits, name resolution, and pseudo-overloading
- Clarification that Rust doesn’t have traditional function overloading; behavior that looks like overloading is usually trait implementations (e.g.,
Fromfor different types). - Some argue that in practice this is overloading, just expressed through traits and type-directed dispatch.
- Discussion of how constructs like
for x in y,x?, andx + ydesugar into trait calls (IntoIterator,Try,Add, etc.), with “lang items” tying syntax to specific traits. - Debate over why
forusesIntoIterator::into_iter(y)instead ofy.into_iter(): to avoid identifier-based magic and keep behavior trait-driven and predictable.
Ergonomics, borrow checker, and the for example
- Several comments focus on the initial
for x in vecexample: it moves the vector and makes later use illegal, which feels like “wrestling the compiler” for trivial code. - Defenders say this is not a borrow-checker limitation but a deliberate move-by-default semantic preventing potential use-after-free; adding
&vecis a one-character, compiler-suggested fix. - Critics argue the compiler could infer that a borrow suffices for this loop and see this as needless friction and a sign that Rust rejects some obviously safe programs.
- Counter-argument: making the borrow checker “smart” in many special cases would turn it into “dark magic” that’s hard to reason about; Rust favors simple, explicit rules and local reasoning.
Rust vs other languages and models
- Some see Rust’s complexity as worth it only for systems or performance-critical code; others note that for simple “glue” code, lifetimes are often trivial—until async or more advanced patterns appear.
- Comparisons:
- C/C++: same conceptual rules, but enforced only in programmers’ heads; examples of dangling pointers with
std::vectorare used to justify Rust’s stricter semantics. - Zig: allocator-passing model and arenas seen as more “pleasant,” with fewer compiler fights but fewer static guarantees.
- Odin and Zig highlighted as alternatives with simpler loops and memory models; critics say Rust’s ownership view is not the only viable systems design.
- SPARK and Oberon cited as memory-safe without explicit borrowing syntax; their analyzers infer safety more automatically.
- GC languages: some argue in 2020s we should rely more on high-quality GC and avoid manual memory reasoning except where absolutely necessary.
- C/C++: same conceptual rules, but enforced only in programmers’ heads; examples of dangling pointers with
Systems programming, unsafe, and scope of safety
- Debate over whether Rust is a good first systems language:
- One side: yes, because it forces correct thinking about ownership and concurrency.
- Other side: no, because much real systems work has inherently ambiguous ownership (e.g., hardware holding pointers), requiring
unsafeand patterns Rust struggles to express.
- Examples given of kernels and HALs with relatively little
unsafe, suggesting Rust can confine unsafety to small, well-audited regions.