Flattening Rust’s learning curve
Borrow checker, doubly‑linked lists, and self‑references
- Much discussion centers on how Rust’s ownership model makes classic structures (doubly‑linked lists, graphs, self‑referential types) awkward in safe code.
- Common workarounds:
Rc<RefCell<T>>/Arc<Mutex<T>>(with runtime cost and possible deadlocks) or raw pointers inunsafe(as instd::collections::LinkedList). - Some argue Rust “needs a way out of this mess” via more powerful static analysis; others say it’s a niche issue and
unsafeis the intended escape hatch. - Debate over how often doubly‑linked lists are actually needed; examples like LRU caches show genuine O(1) removal/backlinks use cases.
How hard is Rust to learn?
- Several posters report bouncing off Rust once or twice (similar to Haskell), with success only on a later attempt after mindset shifts.
- Others claim it’s “not hard” if you already understand C/C++ ownership/RAII; the real difficulty is unlearning habits from GC languages or “pointer‑everywhere” C++.
- Suggested beginner strategy: overuse
clone(),String,Arc<Mutex<T>>,unwrap()to get things working, then refactor for performance and elegance later. - Another approach: deliberately learn only a subset first (no explicit lifetimes, no macros), then deepen.
Explaining ownership, borrowing, and lifetimes
- One concise model: each value has one owner; ownership can move; references borrow temporarily and must not outlive the referent; the borrow checker enforces this plus “many readers or one writer”.
- Others object that such summaries hide complexities: mutable vs shared borrows, lifetime elision rules, and the fact that many logically safe programs (e.g., some graph structures) still don’t compile.
- There’s debate over pedagogy: start with simplified “mostly true” rules and refine later vs being precise from the start.
- Analogies (books, toys, physical ownership) are helpful but leak in edge cases (aliasing, reassigning owners, multiple readers).
Async Rust and the “function color” debate
- Some report that if the whole application runs inside an async runtime, async Rust feels natural and the “coloring problem” is overblown.
- Others argue async truly is harder in Rust: pinning, lifetimes, cancellation by dropping futures, and lack of a built‑in runtime make it more complex than in GC languages like C#.
- There’s disagreement whether function “coloring” (sync vs async) is a problem or just another effect type (like
Result), and whether “make everything async” is acceptable design.
Unsafe Rust, performance, and systems work
- One camp emphasizes that
unsafeis there to be used where needed (I/O schedulers, DMA, high‑performance DB kernels, numerical kernels, self‑referential async structures). - Another stresses that many programmers overestimate their ability to write correct low‑level code; Rust’s value is precisely in forbidding whole classes of memory bugs, even if some patterns become impossible or require contortions.
- Some see safe Rust as “beta‑quality borrow checking over a great language”; others see the limitations as inherent to any sound static model.
Syntax, macros, and ergonomics complaints
- Several commenters dislike Rust’s dense, punctuation‑heavy syntax and heavy macro use; macros in particular are cited as confusing for learners when introduced early (
println!, derive macros, attribute macros). - Others counter that macros and traits are central, not optional sugar, and that good tooling (error messages, IDE visualizations,
cargo) mitigates much of the pain.
Rust culture and “cult” perception
- The article’s tone (“surrender to the borrow checker”, “leave your hubris at home”) sparks accusations of cult‑like or moralizing attitudes.
- Defenders respond that humility is required to learn any strict tool, and that insisting on writing code “like in language X” is precisely what makes Rust feel hostile.
Flattening the learning curve: practical advice
- Accept that references are for temporary views, not stored structure; prefer owning types (
String,Vec,Rc/Arc) in data structures. - Avoid self‑referential types and complex lifetime signatures early on; if you must, expect to use
Pinand possiblyunsafe. - Choose learning projects that minimize lifetimes (e.g., single big state struct passed around, no heap) or that force you to explore abstractions (emulators, servers).
- Many report that once the ownership “clicks”, they carry Rust’s design habits (explicit lifetimes, error handling via
Result, immutability‑first) back into other languages.